PC Gaming Market breakdown or something *spawn*

It will be interesting to see how the lower end RTX and RDNA2 cards age.

When PS4 launched a 750ti was more than enough to match/beat its settings and performance, now a 750ti is useless and can't get close.

So I'm curious how the RTX2060 will age compared to PS5/XSX, will it still be enough to match them in 3-4 years time?

750ti (kepler) was going for a different direction than AMD's compute/async (GCN arch). AMD's counterparts from that time era aged much better (they called them for fine wine).

RTX gpu's will age very well.
 
Well I'm not afraid to say I could be wrong, but I can't help feeling there's a lot of pent up demand for more affordable, high performance cards. Performance per dollar is worse than before next (current) gen consoles launched and I think that has to hurt.*

Anecdotally I've seen this, but anecdotes are only that!

*Edit: the £100~ £500 range I typically look at has seen the value destroyed, and second hand prices are up massively. Not only is performance / $$ not improving (as is historically the case, and and still is with consoles), but it's got worse. I don't recall seeing that happen over a multi year period before.
I couldn't agree with this quote more! I have no statistics either but tons of anecdotal evidence that this is true just from being on the boards the last couple of years. If there is suddenly a couple of great value GPUs coming out, something in the $200-300us range that kick arse in performance, then I think you will see a huge surge in the building/upgrading of gaming rigs.

I know I will be. My lil 8GB RX580 has been a hell of a trooper, but I'd planned to upgrade over a year ago..it's just there's nothing that's worth the asking price out there for me yet.
 
It will be interesting to see how the lower end RTX and RDNA2 cards age.

When PS4 launched a 750ti was more than enough to match/beat its settings and performance, now a 750ti is useless and can't get close.

So I'm curious how the RTX2060 will age compared to PS5/XSX, will it still be enough to match them in 3-4 years time?

As @PSman1700 said, Kepler was basically the pinnacle of last generation tech at the time it launched with very poor compute capabilities vs GCN that was very forward looking in that respect. So it stands reason that over time it would have fallen behind.

Turing is basically the opposite story. As RT and ML become increasingly more common, Turing advantages over RDNA2 should extend over time.

Obviously that will be countered by the older PC architecture falling out of driver and developer support though.

Case in point, we're almost 4 years into Turings life right now and in the ever more common RT enabled games the 2080 (roughly a spec match for the PS5) is showing no signs of letting up on its domination of the current gen consoles.

How was 750Ti fairing at the 4 year mark?
 
Obviously that will be countered by the older PC architecture falling out of driver and developer support though.

Case in point, we're almost 4 years into Turings life right now and in the ever more common RT enabled games the 2080 (roughly a spec match for the PS5) is showing no signs of letting up on its domination of the current gen consoles.

When driver support stops for a certain GPU, theres likely not much to be improved anyways for the select GPU. My GTX670 got supported for over 8 years (2012 to 2021).
The PS5 is actually between a 2070 and 2070S in raster performance btw. Below that in ray tracing, and way below when dlss is considered. Though the latter is often not considered something to benchmark.
 
750Ti was Maxwell BTW. :)

That's a good point and probably explains why it's holding up as good as it is, not being hampered by Keplers backwards looking architecture. That said it's still a sub 1.4TF part with only 86GB/s of bandwidth and 2GB of video RAM so why anyone would expect it to be keeping up with the PS4 in modern games that are designed to extract every last bit of performance out of that system I don't know
 
Dont thinkso, il side with kingston's statement that PC gamers are eager to upgrade and usually dont want to be stuck at console quality in games.
What consists of a PC gamer is way too broad to be meaningfully specific about their tendencies. There are those you describe but there are also those who think its more than enough. And I wouldnt be surprised if the latter are significantly larger
 
a Steam Deck no less.

I think Gaben has a lot to do with this. In the mid-late 2000s PC gaming dark ages, Steam hard carried the platform. It's possible PC gaming would have faded into obsurity without His guidance. And I wonder what NVIDIA would look like today if PC gaming had died then.
 
Last edited:
I think Gaben has a lot to do with this. In the mid-late 2000s PC gaming dark ages, Steam hard carried the platform. It's possible PC gaming would have faded into obsurity without His guidance. And I wonder what NVIDIA would look like today if PC gaming had died then.
Very true that. Those were the toughest days of PC gaming. Consoles back then were in the golden era -along with the Megadrive/SNES era-, deservedly so. I was "born" as a PC gamer, but in early 2005 I purchased my first console -the original Xbox- and my computers from 2005 to 2010 were underpowered productivity laptops.

I got a somewhat decent laptop -still not very good-, with an i5-2500 CPU which had integrated graphics and I completed the original The Witcher on it, plus I got Diablo 3 day one, but I wasn't playing many PC games. Completing The Witcher was great, loved the game. However The Witcher 2 changed completely and was too demanding for my laptop. So I got The Witcher 3 for the Xbox One in 2015, and that was the last game I truly played on a console, from start to finish.

Going to the house of my GF's brother-in-law in 2014 was an eye opener. I had purchased Battlefield IV for the XB1 and he had the PC version. He was a Battlefield freak, and he was playing on a 144Hz monitor -which I didn't know-, but his display showed a lot of statistics, the framerate felt soooooo smooth, my jaw dropped.

He was so addicted to BF IV.... I was impressed at how he played with the mouse, such precision, a millisecond seemed enough for him to lean (his own head), spot an enemy, shoot and hide again.

I was used to playing Battlefield IV on the Xbox One and I couldn't describe it -the framerate felt jumpy, uneven and stuttery-. Tbh I don't think BF IV was running at true 60fps on the XB1.

Also I found these threads while searching for a PC Gaming thread, and they didn't predict optimistic news for PC Gaming in these forums.



 
Last edited:
Very true that. Those were the toughest days of PC gaming. Consoles back then were in the golden era -along with the Megadrive/SNES era-, deservedly so. I was "born" as a PC gamer, but in early 2005 I purchased my first console -the original Xbox- and my computers from 2005 to 2010 were underpowered productivity laptops.

I got a somewhat decent laptop -still not very good-, with an i5-2500 CPU which had integrated graphics and I completed the original The Witcher on it, plus I got Diablo 3 day one, but I wasn't playing many PC games. Completing The Witcher was great, loved the game. However The Witcher 2 changed completely and was too demanding for my laptop. So I got The Witcher 3 for the Xbox One in 2015, and that was the last game I truly played on a console, from start to finish.

Going to the house of my GF's brother-in-law in 2014 was a eye opener. I had purchased Battlefield IV for the XB1 and he had the PC version. He was a Battlefield freak, and he was playing on a 144Hz monitor -which I didn't know-, but his display showed a lot of statistics, the framerate felt soooooo smooth, my jaw dropped.

He was so addicted to BF IV.... I was impressed at how he played with the mouse, such precision, a millisecond seemed enough for him to lean (his own head), spot an enemy, shoot and hide again.

I was used to playing Battlefield IV on the Xbox One and I couldn't describe it -the framerate felt jumpy, uneven and stuttery-. Tbh I don't think BF IV was running at true 60fps on the XB1.

Also I found these threads while searching for a PC Gaming thread, and they didn't predict optimistic news for PC Gaming in these forums.



PC ports from that era were absolute trash, and many of the big games didn't get PC releases at all. Plus piracy was a huge problem. It was common for even more casual PC gamers to pirate their games because it was easier than buying them. In fact I remember one of my friends justifying the higher price of PC hardware by saying the games were free :LOL:. Steam changed all that. Now the situation is reversed and we're talking about the death of console gaming (not counting Nintendo). Maybe it would have always happened this way but it feels like Steam had a lot to do with it.
 
PC gaming was never dying. I keep harping on this but the problem is how you define "PC gaming." What was dying back in the 2000s was the idea of the PC being the lead/sole platform for what would then AAA games which pushed forwards graphics fidelity, particularly FPS games, with the rise of multiplatforms and the consoles. So you had a lot of this talk in demographics and communities that crossed over with the hardware enthuasist side, as that audience was primairly interested in those games and the benchmarks of those games. You just didn't have those PC lead titles blowing away the consoles in terms of graphics fidelity.

PC gaming as a whole dying in the 2000s didn't make any sense when you had things like WoW reaching mainstream pop culture awareness, the rise of esports, and the growth the live service and F2P industry on the PC, among other developments. Not to mention the growth in then emerging markets such as China and South Korea.

With the topic of Steam saving PC gaming I feel that is overstated. Steam ultimately did win out at the end as the dominant distribution platform but I think it should be kept in mind that Steam wasn't exactly some unique entitiy pushing digital against the falling retail. It wasn't the only broad store trying for digital distribution. Ultimately I think Steam had a huge leg up here because Valve had an existing content library and brand that they could leverage for adoption and they embraced the platform approach entrenching themselves before other publishers/content holders could. But without Steam it would likely just be someone else (or elses) having filled that vacuum.
 
With the topic of Steam saving PC gaming I feel that is overstated. Steam ultimately did win out at the end as the dominant distribution platform but I think it should be kept in mind that Steam wasn't exactly some unique entitiy pushing digital against the falling retail. It wasn't the only broad store trying for digital distribution. Ultimately I think Steam had a huge leg up here because Valve had an existing content library and brand that they could leverage for adoption and they embraced the platform approach entrenching themselves before other publishers/content holders could. But without Steam it would likely just be someone else (or elses) having filled that vacuum.
Steam didn't save the PC market, but it was instrumental in killing the physical PC market.
 
Steam didn't save the PC market, but it was instrumental in killing the physical PC market.

Steam was likely a factor in the acceptance of digital distribution and may have accelerated the time line but I wouldn't say it killed the physical PC market. To me the overall market inertia was already transitioning on the PC and the PC market was overall in a much more connective and ready state to move on from physical media compared to the console market.

It's worth remembering that while there was talk about PC gaming dying, MP/online connected PC gaming was very healthy and growing in the 2000s (really since the late 90s), and likely what most people by far actually played on the PC aside from some titles like the Sims. Many of those games were effectively digitally distributed, especially MMOs, in terms of actual functionality/content even if you bought the initial game in store.
 
Steam was likely a factor in the acceptance of digital distribution and may have accelerated the time line but I wouldn't say it killed the physical PC market.
I also wouldn't say that it killed the physical PC market. Which is why I said it was instrumental. As in, it was the means of pursuing the death of the physical PC games market. It was always going to happen. Steam was simply the tool used to make it happen.
 
The digital vs physical thing was a long time coming, really since internet connectivity became widespread enough to support multiplayer with long-tailed support. Anything with multiplayer meant you were going to have to spend as much time downloading a patch as you did installing the base game from the CD. For instance: by the end of Half-Life's won.net period the full retail->current patch was something like 80-100MB -- downloading that from fileplanet meant waiting roughly as long as you do today for a moderate sized game or a very large update. Between that and subscription MMOs we were effectively already doing digital distribution before Steam was a thing.

I think the bigger change that digital distribution brought was really on the developer's side, as they no longer faced the process of securing a publisher to get distribution. Granted even without Steam's help we still got examples like Minecraft, Roblox(?), League of Legends(?), etc so perhaps the real enabler here was just the emergence of PayPal, affordable hosting, and ubiquitous broadband access.
 
Back
Top