One way or another you will be footing the bill anyway. MS might charge 40k for updates. Sony might do it for free. But QA will still cost money and somehow it needs to be paid for. That somehow will be you.
Good for Polytron for telling the consumers about the situation.
- When Gears dudes wanted to give updates away, MS said 'no can do.. You're on live now, and our internet are to expensive to run to give away for free.' Some gamers said 'great, we'll get full games immediately, thank you Microsoft'..
- When Tim Schafer said he didn't want to pay 40k for updating their game..
Gamers said 'As if Tim Schafer ever made a good game, nobody really liked Monkey Island'...
- Now Polytron says, they're not gonna pay tens of thousands to submit another patch to testing, just to maybe have it pass testing and maybe introduce new bugs needing more patching and another bill in the mail. - Gamers claim that Polytron should make games not needing patches.
No developer, including Polytron, want to ship a broken product with the point of fixing it later, you only get to make first-impressions once, and those are very important in this industry.
Luckily, seemingly Sony has adressed this issue, with Gabe Newell gushing about Portal 2 for PS3 on E3 last year, and how they could update as much as PC there. - And CCP said it even clearer here; Sony didn't just relax the problem requirements for them beeing exclusive, they were working together on the framework, and removed the issue across the entire PSN. Because Sony clearly believed that free to play games with updates, were important for their consolemarket in the future.
I'm thinking that MS is underestimating their competitors, or shooting for third or fourth place. :-/
Sooner or later gamers has to ask why they find it so fun to overpay for everything at Microsoft.
What I don't get for MS though is why they need to do any kind of thorough QA? If a dev needs a publisher to have their game on XBLA, then the publisher should be responsible for all rigourous QA, provided the devs themselves don't have the capacity to do it themselves. Platform holders should focus solely on TRCs
In this case, MS IS the Publisher. Do try to pay attention here.
So you're saying that having MS as your publisher should get you special treatment? Yeah, I'm sure the other publishers would _love_ this.So that it exactly my point. MS IS the publisher for these guys, yet they charge others (read: devs published by third party pubs) "platform royalties" plus "40k patching costs" (to cover QA). And yet when they publish a game directly for a dev it seems from these comments that they are charging "platform royalties", "publisher royalties" as well as a "40k charge for patches" that should be covered by the "publisher royalties".
That clear enough for you?
Jonathan Blow weighed in on this a bit (more), came across it in this neogaf thread:
http://m.neogaf.com/showthread.php?t=485201
Sadly these days it is, because we have no other choice. Games are released with bugs and they don't always get patched. How does Steam fair by comparison? I imagine having as translucent a patching system as possible is beneficial to providing the best experience for your customers, and it'd behoove MS and Sony to encourage free patches. Maybe enforce penalties for broken patches to discourage a barrage of quick and dirty fixes that generate problems? Although then Sony would have to fine itself extensively!That would never be tolerated on consoles.
I don't understand all of his complaints to be honest. Gamers already complain how games are shipped with too many bugs, imagine how many more there would be if there was no certification process! Also he says the iOS experience is better than consoles and I disagree there, the 360's experience is more consistent and uniform than iOS very much due to Microsoft enforcing rules. Finally iOS games frequently crashed back when I had an iOS device and you had to wait patiently for them to be patched. That would never be tolerated on consoles.