Parhelia experience

Discussion in 'Architecture and Products' started by Typedef Enum, Sep 11, 2002.

  1. Randell

    Randell Senior Daddy
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    Sounds to me like Ryu and Typedef are Matrox's perfect customer niche. Where quality 2D across 2 monitors at 1600x1200 is more important than 3d framerate but the Parhelia can handle most games perfectly well in single monitor and a lot of games well enough in SG. I'm yet to be convinced it can play UT2003K well enough for serious online gaming. But for LAN gaming with friends.

    Surely 800x600 x3 with AA is an acceptable gaming resolution as its really 2400x600?
     
  2. Nite_Hawk

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    Alathorn:

    That's not quite exactly right, but it is the right idea. with a 25ms pixel response time (which afaik is still the best native lcd response time out there), 40Hz is actually the best case scenario without any bluring. The reason is that going from white to black to white is easy. You just either throw the voltage up, or drop it to the floor for to get either color. The problem is the intermediate shades. You (with current technology) have to wait for the pixel to stabalize at the right voltage and that ends up taking time. You could easily end up with something more like a 25Hz picture if your moving between two intermediate colors. Mitsubishi has a really neat tech coming out though, that should be usable with current displays. The way it works, is that instead of waiting to stabalize on a certain color, it either caps or bottoms the voltage and at the precise moment when the color is right, levels it at the right voltage.

    Here's the paper on it:

    http://www.extremetech.com/article2/0,3973,10085,00.asp

    Basically, after using mitsubishi's tech, a panel which previously had a best case scenario of 25ms now has a worstcase scenario of 25ms. (as white to black now takes the longest to switch between). This means that most of the time you should be getting around 60Hz, with a worst case of 40Hz. *Much* better than current LCDs.

    Nite_Hawk
     
  3. jb

    jb
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    FYI

    http://www.hothardware.com/hh_files/S&V/parhelia128mbtest(2).shtml


    Another review with some FPS numbers
    http://firingsquad.gamers.com/hardware/parheliasurround/


    There was a good review that had lots of numbers for SG mode but I forgot it...oh well
     
  4. jb

    jb
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  5. jupiterdreadnaught

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    Hey

    What about this feature they just put up on Matrox site.

    If this adding enviromental bump mapping to older titles, or were those effects always available.

    I don't remember KA-52 look THAT good, especilly the water.

    http://www.matrox.com/mga/3d_gaming/embm.cfm
     
  6. Althornin

    Althornin Senior Lurker
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    Yeah, you are right.
    I really did mean to say "best case", this has been discussed on here before.
    BTW:
    Its "Althornin", not "Alathorn" :)
     
  7. Typedef Enum

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    Sorry guys,

    I got home late last night, and had to watch the Rams get destroyed by the Bucs. I've got to jet to work early this morning, so I'll try when I get home tonight.

    I have the beginnings of something resembling a review, and have been in touch with Matrox. I'm going to hold off until the next driver is released, as there are some things in there that will definitely make a difference (in many respects).

    There was another review that was pretty well done, and I cannot recall the website. It might have been the Tech Report? Anyhow, it was a pretty good read. AthlonXP also did a review as well (pretty good one).

    The one thing that you have to "unlearn" (IMHO) is that running in 800x600x3 (2400x600) is not nearly as bad as you would think. Honestly, you really don't sit there complaining about the low resolution. The FAA implementation really does help in this area quite a bit.

    Also, I hacked the Quake2 source code to add Surround Gaming, and it's yet another one of those deals that was a Godsend for me. I had mentioned, over the last couple of months, that the game I still play (and @ various times, played more than any other game in recent months) is Quake2. I can play that game, online, @ the max resolution without any problems (3840x1024). It really does make the online deathmatch quite a bit more fun.

    I think it took me all of about 10 minutes to make the necessary changes to the source to build the necessary files, so it's very easy to see why the support for this feature has been so good thus far.
     
  8. jupiterdreadnaught

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    So

    Two replies later and I'm ignored :(
     
  9. Nite_Hawk

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    Althornin:

    Sorry about that! I had be programming for about 8 hours and it was roughly 5 in the morning by the time I finished. I just got on b3d for a bit after I was done, and happened to post a couple of messages. :)

    Yeah, it's been discussed here before, but I figured some people might not have read the threads so I'd repost some of the info...

    Nite_Hawk
     
  10. T2k

    T2k
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    (I don't understand why we use q3 for testing... :( it's simply old and totally CPU-dependant...)

    For everybody who thinks UT2003 can run w/ SGaming... :rolleyes:

    Bottom config... Parhelia w/ latest driver, UT2k3 Demo, 2400x600/32 (3 CRTs SGaming):

    Flyby

    dm-antalus
    13.434042 / 43.125038 / 151.349915 fps
    Score = 43.161854

    dm-asbestos
    18.607077 / 86.359085 / 241.155563 fps
    Score = 86.419258

    ctf-citadel
    23.122593 / 65.498085 / 215.620087 fps
    Score = 65.564713

    br-anubis
    11.523264 / 44.469604 / 135.413727 fps
    Score = 44.489384

    Botmatch

    dm-antalus
    7.949740 / 28.484032 / 70.937080 fps
    Score = 28.505754

    dm-asbestos
    11.883897 / 50.535885 / 119.276642 fps
    Score = 50.562862

    ctf-citadel
    5.176339 / 25.437651 / 74.944901 fps
    Score = 25.462551

    Believe me: when more than 3 players met it's unplayable. That's it.

    Forget it.


    Just for comparison - 1280x960:

    Flyby

    dm-antalus
    17.403296 / 50.673946 / 153.060135 fps
    Score = 50.716854

    dm-asbestos
    22.768097 / 89.743973 / 237.837006 fps
    Score = 89.789116

    ctf-citadel
    24.837816 / 64.597321 / 167.104858 fps
    Score = 64.699127

    Botmatch

    br-anubis
    12.292050 / 49.655296 / 126.650177 fps
    Score = 49.667252

    dm-antalus
    10.506709 / 33.493187 / 73.583679 fps
    Score = 33.534752

    dm-asbestos
    9.689601 / 42.826797 / 127.364052 fps
    Score = 42.847374

    ctf-citadel
    6.925019 / 34.385933 / 95.308830 fps
    Score = 34.418102

    All the test ran with Vsync off, 16xFFA + Aniso!
     
  11. T2k

    T2k
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    UT2003, JKII, BF1942 - if all the settings are maxed, when a lot of player on the screen.
     
  12. 3dcgi

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    This might be of interest to the surround gaming fans. The Matrox developer site has Curvilinear Rendering Demo. The idea is to figure out ways to avoid stretching when using surround gaming. I don't have a Parhelia so I don't know how it actually works.
    http://developer.matrox.com/details.cfm?s=dwnl&i=121
     
  13. T2k

    T2k
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    Thanks, I'll take care of it tonight... :)
     
  14. antlers

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    From T2k's numbers, it seems like Surround Gaming puts quite a load on the CPU, so that combined with CPU-bound UT botmatch, the game becomes unplayable.

    What kind of CPU were you testing with?

    Perhaps SG will really come into its own with those 3 and 4 GHz CPUs...
     
  15. KnightBreed

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    Re: So

    Environmental bump mapping was introduced to DirectX by BitBoys some 4+ years ago, and the first mass market card to support it was the G400 series from Matrox. This feature has been available for many years, and, as always, its up to the game developers to incorporate the feature into their game. That list you linked to has been up for a long time. EMBM is supported by:

    R100 (original Radeon)
    R200 (Radeon 8500)
    R300 (Radeon 9700)

    Geforce3 (Ti200, Vanilla, Ti500)
    Geforce4 (Ti4x00)

    G400
    G450
    G550
    Parhelia

    Kyro1, 2

    Xabre

    P10

    etc, etc (I'm sure there are others)
     
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