Apple has yet to prove they can sell $60 games though.
For all the doomsday talk of mobile where it makes sense that casual bite-size gaming makes sense (and the price to match), there is still a very healthy and thriving market of "hardcore" gamers that have no problem paying $60 for games (and tens of millions that also pay $60 per year for online play).
It doesn't have to prove anything. $60 games is not the end goal.
Free-to-play, subscription, ad-driven, cheap, or premium games are all valid business models. %&*$(&%*$ Angry Bird probably made a lot more money than many $60 console games. The volume is great if you can tap on it.
You also see from today's announcement that textbooks will be sold for up to $15. This is a much higher asking price compared to the $0.99/$1.99 apps a few years ago.
If the users see the value, they will pay a fair price to get it.
Apple's angle may be to literally bring the ipad to the big screen. But I don't foresee much more success than they had with appletv with such an approach.
Why would I want my ipad game on the TV, when I have it in my hands? Also, if it's literally the same game across all devices, that's a relatively low baseline for performance. Significantly below xb360/ps3.
I don't think this will be a lightweight console. There isn't much incentive to buy it if that is the case.
Why not just buy an ipad?
Buy what ? iPad is already selling like hotcakes. It's up to the developers to take advantage of the momentum. Once the content library is there, hooking up to the HDTV is only a connectivity question. It can be done in many ways. AppleTV is only one form.
The Apple console is the iOS ecosystem.