scooby_dooby
Legend
As far as I'm concerned, what the market wants has been shown for the last 4 generations in a row: An affordable game system with the largest amount of good games. Everything else is secondary.
Aside from the potential gaming imbalance that Mouse/KB support potentially adds, ive heard on more than a few occasions that developers find it difficult to tune the controls and the game itself when having to plan for 2 very different control options.
As far as I'm concerned, what the market wants has been shown for the last 4 generations in a row: An affordable game system with the largest amount of good games. Everything else is secondary.
And how would your work around be fairly applied to online game rankings? Would you rank a mouse user higher or lower than a gamepad user if all of their other stats are equal?
Seems to me that since mouse users have the obvious advantage they should be ranked below gamepad users.
KB/MS is very simple to balance. Allow users to custom-map their keys first off. And for Mouse-look allow sensativity adjustments to the Y-axis and X-axis. Disable auto-aim, magnatism, acceleration, and other gamepad hacks. Some gamers may miss some auto-aim or magnatism, but scratch it up to the advantage of getting to use a better instrument.
Anyhow, I doubt this is a big deal. A LOT of FPS have allowed users to enable and disable auto-aim and adjust sensativity. I believe even a couple allowed you to turn of magnatism. Adding a new profile should be pretty simple work.
Keeping a slow enough rate of fire, knowing what weapons to use, using the right bullets/attacks for the right enemies. Most people raise the sensitivity level a lot after playing through the campaign.Where does the excitment come from in Halo in your opinion?, lack of precision aiming? Seriously I'm asking, I never found any excitement in the game so I wouldn't know.
But 360 is forcing most people to pay for things they don't need too!
Who decides these things? If you want an a la carte console, build a PC.
And I for one am not casting judgement (here, at least) on the necessity of x y or z. I'm saying it's a risk not to include x y or z, and that it's only something one can judge in the fullness of time. Yet many are more than happy to write off certain things as useless 'forced' technologies, simply because they've made an investment and thus are more inclined to hope - and impress upon others - that MS is correct. We don't know yet one way or another.
i cant wait if ms do release a tilt controller to see certain ppl backtrack + after months of slagging off the idea, actually say the idea has merit
what was the most expensive nextgen console again?
next prediction keyboard + mouse will come to the xb360 (as much as ms dont want to do it)
i cant wait if ms do release a tilt controller to see certain ppl backtrack + after months of slagging off the idea, actually say the idea has merit
MS requires that all perephrials have a chip in them. So MS has to certify them to work, and I doubt any dev would openly support a device that MS did not support.
Your wording is disengenuous. With words such as "force" you are casting judgement.
It could just be "choice".
I was thinking more along the lines of actual gameplay mechanics. For instance a developer may limit the amount of enemies that appear behind a gamepad user becuase of his limited ability to spin 180 degrees realtive to a KB. Gameplay testing might bear somethign like this out. That would almost require 2 tweaked versions of single player content in order to get the balance correct...
I'm not sure I get you.
Acert was saying MS is offering you all this choice etc. etc. etc. but my counter was that for some (most, currently, i.e. SDTV owners), they have no choice about paying for technology in 360 they don't necessarily need either. Further, consoles are about choices made by the platform maker for the collective good of the platform and its users, by establishing standards - if you give too much choice to the consumer, you risk fragmenting your market.
You can take issue with words like "forced" in so far as no one is forced to buy a videogames console, period. But that applies as much to PS3 as any other system.
technology such as?
Developers are targetting HD resolutions for the (current) minority, and SDTV owners aren't seeing the intended benefit. If they were to target SDTV resolutions, they wouldn't need as powerful or as expensive a GPU to get the same results (sans the improvement in aliasing inherent in downsampling from HD, perhaps), for example.
SDTV owners don't have a choice about paying for technology targetted at HD with 360 and PS3. You could argue about the relative degree to which that is true with each system, but both are hitched to the HD bandwagon to less or greater degrees.
My main point is that to talk about consumer choice in the context of a console is always going to be a little contradictory. Consumers don't make the technological choices, they are always made for you at a base level in the console space. It's up to you to decide what mix suits you best. People are only making it a point about 'choice' now because of various technologies that aren't in one system that are in another.
I think what's happened with the PS3 is that the Blu-Ray drive has been explicitly linked to the higher price of the PS3 console. So whereas the 360 is sort of this general list of parts and chips that add up to a $299/$399 price point, the PS3 is at 499/599 and the obvious culprit is the BR drive. Thats where the 'forced' part comes in with Sony because the BR drive has no value-add to the gaming experience, its clearly just a lynchpin in Sony's other strategies.
As far as HD (or a better GPU/CPU/memory) goes, you could say that MS/Sony arent forcing anyone to pay for it, theyre footing the bill themselves becuase theyre losing money on each unit sold.
Developers are targetting HD resolutions for the (current) minority, and SDTV owners aren't seeing the intended benefit. If they were to target SDTV resolutions, they wouldn't need as powerful or as expensive a GPU to get the same results (sans the improvement in aliasing inherent in downsampling from HD, perhaps), for example.
My main point is that to talk about consumer choice in the context of a console is always going to be a little contradictory. Consumers don't make the technological choices, they are always made for you at a base level in the console space. It's up to you to decide what mix suits you best. People are only making it a point about 'choice' now because of various technologies that aren't in one system that are in another (and are only making that point as far as those technologies go, funnily enough).