Optional "advanced" controller headed to the XB 360 at some point.

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In a presentation at today's Gamefest event in Seattle, Microsoft's product unit manager for hardware Robert S. Walker made some comments suggesting that the company may release a new optional "advanced" version of the Xbox 360 controller at some point in the future. The presentation was largely focused on Xbox 360 peripherals coming in the near future, such as the Xbox Live Vision camera and the Xbox 360 Wireless Racing Wheel, but at a certain point the topic shifted to the issue of fine control in genres such as first person shooters which are arguably less suited to traditional console controllers than to a mouse and keyboard. After confirming that, as previously stated, the company has no plans to allow in-game mouse and keyboard support on Xbox 360, Walker noted that Microsoft is looking at ways to modify the right analog stick on the controller to make it more conducive to the precise movements used in shooters and various other genres. This controller would not replace the original controller, and would merely be an option available to players looking for a more advanced control scheme.

When asked for clarification by Shacknews, Walker reiterated that Microsoft does not yet have any concrete plans for the workings of such a device, nor is there any projected release period. Rather, it is something under consideration by Microsoft's hardware development teams as a long term possibility.

http://www.shacknews.com/

To me it's such a no brainer to release a "Wii" style controller around the time Halo 3 comes out.

Halo is a first person shooter so the controller would be good for the game in general.

Halo has Plasma Swords, the equivilent of a light saber, so people can run around trying to slice people up.

Halo has vehicles. Imagine flying around a banshee and you have Gyro Sensors to sense pitch, yaw, and roll.
 
The article refers to the possibility of a "modified right analog stick", not a motion sensing, 'pointing' controller..
 
Gamefest: Xbox 360 (And Windows) Accessories Future Plans

At Gamefest earlier today, Microsoft held a panel on their current and upcoming plans for accessories for their Xbox 360 console. Rob Walker, the hardware unit product manager for the company, spoke to the panel and gave some very interesting tidbits and hints about their future plans (and also threw some digs at Nintendo and Sony's controller plans). Walker began by looking back at what Microsoft has released so far, including wired and wireless controllers, the 20 GB hard drive, controller charging kits, A/V cables, TV remote controllers and more. He also touched upon current and upcoming third party accessories from companies like MadCatz, Logitech and more.

Walker then went into the future and talked about things that are on the immediate horizon (i.e. this holiday season) that have already been announced. Microsoft's Xbox 360 racing wheel is a big upcoming product, promising true force feedback support (if you plug in the power cable) and support for current and upcoming titles like Project Gotham Racing 3 and Forza Motorsport 2. Also in the works is the Vision camera which will allow people to have video chat with each other along with features like taking a picture of your face and adding your face to an in-game character, complete with facial animation (no games that support this feature have been announced yet). A wireless headset for voice communication is also due for release this holiday season, as is the much anticipated HD-DVD disk drive add-on. Walker didn't reveal anything new about this accessory that hasn't been revealed before (still no specific price point) but it will still only be used for movie playback and will still hook up to the Xbox 360 via the USB connection. During the Q&A session following the prepared remarks, Walker said that they are still discussing what will happen if the movie companies decide to move to HDMI inputs being required for HD-DVD for keeping copyright protection for their movie disk.

One interesting new product that we had not heard of before will actually extend all Xbox 360 controllers to the Windows PC platform. The Windows wireless adapter will allow people to plug in a USB wireless device that will then load drivers and allow any Xbox 360 wireless controller to work on your Windows PC. There is no price point or release date yet, although we believe it's due out sometime this fall. During the Q&A Walker revealed that Microsoft will not be allowing people to reprogram their button setting with the Windows wireless adaptors.

Walker gave some very vague hints about what might be in the works for future Xbox 360 controllers and accessories in his closing remarks and in the Q&A session that followed. Walker said that the company is considering launching hard drives with more disk space than the relatively small current 20 GB device. They are also considering releasing an A/V cord that will have some kind of HDMI adaptor. Walker also hinted that they are looking at text messaging more closely for future products (maybe an Xbox 360 controller with a QUERTY keyboard perhaps?). Don't look for Microsoft to support a keyboard and mouse for in-game playing of titles like Halo 3, however. Walker was fairly clear that Microsoft's vision of an Xbox 360 living room does not include a PC like set up for in-game controllers (althought it already does support external USB keyboard for things like typing in codes for adding Microsoft Xbox Live accounts and Microsoft points.

It was too good an opportunity to pass up so I decided to ask Walker about future support for motion-sensing controllers for the Xbox 360 in the wake of all the attention that Nintendo has generated with their Wii controller and more recently with the word that Sony will have some motion-sensing features for their PS3 controller. Walker was open about the fact that Microsoft has done testing and prototypes with similar features for the Xbox 360. Indeed. Microsoft made a PC controller with motion sensing features in the mid-1990s and while Walker said it sold better than expected, he admitted that Microsoft could have done a better job promoting the use of the controller to game developers. Walker said that for games like racing and first person shooters, their own tests with Xbox 360 motion-sensing controller prototypes indicated that the users were at first split 50-50 on whether or not they liked the motion-sensing versus the standard analog stick movement. What's more interesting is Walker said that people who played with the motion-sensing prototypes for an extended period of time complained of physical fatigue. He also said that playing with such controllers in first person shooter games (as UbiSoft will have for the Wii in Red Steel and their Far Cry port) doesn’t give you the precise control as you get with a standard controller or a PC mouse and keyboard combo. However, Walker indicated that Microsoft is still considering adding some kind of motion-sensing feature to future controllers and are still experimenting with prototypes, so they haven’t totally written off those kinds of features just yet.

Other topics in the Q&A that were answered by Walker included any support for wireless headphones (no plans) and their plans for the upcoming Microsoft Zune music-video player (Walker indicated that he had no contact with the team in charge of that and flat out said that the audience may know more about the Zune than he did). Overall, the talk was one of the more informative panels we attended at Gamefest and we look forward to trying out some of the upcoming accessories (especially the wireless Windows adapter).

http://www.firingsquad.com/news/news...searchid=11691
 
Ah OK, that's something more specific. By his comments prior re. precision and user-experience, though, it doesn't sound like they're jumping on the bandwagon just yet.
 
Ah OK, that's something more specific. By his comments prior re. precision and user-experience, though, it doesn't sound like they're jumping on the bandwagon just yet.

I guess, they're waiting to see if Wii sells or not. If consumers want motion controls, I am sure MS will provide somewhere down the road.
 
You're kidding right? Halo wouldn't control well at all with a gyro controller. It'd get rid of the excitement.
 
You're kidding right? Halo wouldn't control well at all with a gyro controller. It'd get rid of the excitement.

You have a choice if you want to use it or not. It's not like your are forced into using it.


XB360 is all about freedom of choice. You want HD-DVD, you can upgrade. You want an alternitive style controller, you buy one (or at least in the future you can).
 
Why don't they abandon this hardline position and allow keyboard and mouse? I don't see why they have to prevent it for advanced users who would like that setup. I guess n00bs getting owned on lame console controllers would complain.
 
You have a choice if you want to use it or not. It's not like your are forced into using it.
XB360 is all about freedom of choice. You want HD-DVD, you can upgrade. You want an alternitive style controller, you buy one (or at least in the future you can).
Yeah but Halo gets marketed with that controller mentioned and people will probably not like that. Halo's moving is too fast for that type of set-up I think.
 
You have a choice if you want to use it or not. It's not like your are forced into using it.

XB360 is all about freedom of choice. You want HD-DVD, you can upgrade. You want an alternitive style controller, you buy one (or at least in the future you can).
There was a time when this "freedom of choice" would have been called other, but I restrain myself commenting further.
Oh, but it is being called differently, but only when it's not about MS :D

xbox360 - the Freedom console!

Ok, enough of this, but it's really starting to irk me.
To me, all these add-ons and hardware patches tell about lack of focus - trailing the competitors and adding along if they see a feature the competitors are succesfully implementing.
And calling it "freedom of choice", when just as well it could be called "forcing the customer to buy a incomplete product and add to it later if they want to keep up with the features of the others"

Using strong, emotional words when trying to convince us that more features is "forcing" and lacking features is "freedom".
Maybe this kind of PR hits home in their home court, but I take it as demeaning and underrating.

...oops, seems I wasn't able to refrain myself after all.


If they'll offer a motion sensing controller for Halo 3, it will likely be used similarily as the PS3 with Resistance. You won't be using the tilt for movement or maybe even aiming, but for some "special" functions like vehicle controls, shaking off "parasitic enemies", peeking around corners etc... more just a complement to the analog movement and aiming than replacing them.
My bet is there will be a controller very similar in function to the PS3 controller sometime next year. MS just can't afford to be the only console without this "novel" feature ("novel" as in marketing, mainly).
 
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I rather suspect that MS is waiting to hear from 3rd party developers how much they actually intend to support such a feature. If the large majority of 3rd party developers plan on sticking with the classic gamepad control scheme there wouldn't be any real reason to offer an alternative controller. However, if 3rd party developers seem interested in adopting widespread usage for it MS will almost certainly release a controller that allows them to do so on the 360.
 
Microsoft said:
He also said that playing with such controllers in first person shooter games (as UbiSoft will have for the Wii in Red Steel and their Far Cry port) doesn’t give you the precise control as you get with a standard controller

Haha.. er I'm afraid the words standard controller and precise control should not be allowed in the same sentence :LOL: Though I suppose I shouldn't be suprised, this is PR talk after all.
 
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You're kidding right? Halo wouldn't control well at all with a gyro controller. It'd get rid of the excitement.

Where does the excitment come from in Halo in your opinion?, lack of precision aiming? Seriously I'm asking, I never found any excitement in the game so I wouldn't know.
 
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Why don't they abandon this hardline position and allow keyboard and mouse? I don't see why they have to prevent it for advanced users who would like that setup. I guess n00bs getting owned on lame console controllers would complain.

Exactly, games tend to be a lot less fun for casual gamers when theyre getting pwned all the time by mouse/kb players...
 
They could always make a keyboard/mouse filter for online games.

Sure - but why would they add an extra layer of complexity when they are targetting the majority, many of whom have little interest in playing console games with a mouse and keyboard?

As others have said, a move like that would merely tilt the scales towards people who have been playing fps games for years.
 
Sure - but why would they add an extra layer of complexity when they are targetting the majority, many of whom have little interest in playing console games with a mouse and keyboard?
It's hardly a layer of complexity. You just have the game notify Live! that the gamer has a keyboard and mouse plugged in, and they pair you up with users the same. If they've enabled game matching based on other criteria so people are playing similar-level players, it's just one extra flag to consider.

I don't know what the real objection to KB+M is, but player matching seems a weak excuse to me as it's such an easy workaround.
 
Microsoft said:
After confirming that, as previously stated, the company has no plans to allow in-game mouse and keyboard support on Xbox 360

Bah!

Why don't they abandon this hardline position and allow keyboard and mouse? I don't see why they have to prevent it for advanced users who would like that setup. I guess n00bs getting owned on lame console controllers would complain.

KB/MS would open up a lot of doors (for various game genres and for some non-gaming uses), but if MS thought it was a problem for game balance (FASA doesn't), then the solution is simple:

They could always make a keyboard/mouse filter for online games.

Anyhow, this part caught my eye:

Microsoft said:
Walker noted that Microsoft is looking at ways to modify the right analog stick on the controller to make it more conducive to the precise movements used in shooters and various other genres.

Introducing MS's new IP partner:

e3-2006-bodielobus-hands-on-report-20060511064045632-000.jpg


http://gear.ign.com/articles/708/708054p1.html
http://gear.ign.com/articles/617/617422p1.html
http://gear.ign.com/articles/603/603262p1.html

1+ year of spamming the breadth of the Internet complaining about the gamepad and noting options, like the Reflex, may be paying off :cool: All they need to do is label it the "Xbox 360 FPS-Controller" or, if they really want sales to explode, name it something like, "Halo Control" and charge $50 a pop ;)

Shifty said:
I don't know what the real objection to KB+M is, but player matching seems a weak excuse to me as it's such an easy workaround.

My guess: Windows and PC OEMs. MS wants to maintain the integrity of the two markets... the whole while missing an oppurtunity to leverage their image and expertise to create a new market.
 
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The rollerball seems the obvious solution. I don't know what other 'adjustments' could be made to the right thumbstick. Has anyone used such a rollerball? Does it work well under the thumb? It'd have to be very sensitive unless you were to roll it wildly.
 
It's hardly a layer of complexity.

If they've enabled game matching based on other criteria so people are playing similar-level players, it's just one extra flag to consider.

One or more extra flags to consider would be an added layer of complexity, no?

I don't know what the real objection to KB+M is, but player matching seems a weak excuse to me as it's such an easy workaround.

And how would your work around be fairly applied to online game rankings? Would you rank a mouse user higher or lower than a gamepad user if all of their other stats are equal?

Seems to me that since mouse users have the obvious advantage they should be ranked below gamepad users.
 
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