marconelly!
Veteran
Would that memory help them prevent access to the Media CPU?
marconelly! said:Dave, I am not aware PSP had any off-chip RAM in it's specs?
DaveBaumann said:"Reliable sources" inform me that the earlier report of a memory secification has changed is now the case: eDRAM goes down, external RAM goes up. Although I've not heard actual figures the likely scenario is the eDRAM is halved while the off chip RAM is doubled.
DaveBaumann said:marconelly! said:Dave, I am not aware PSP had any off-chip RAM in it's specs?
Well, according to what I'm told, thats the change. eDRAM reduced, external RAM added. I've got a figure of 16MB, but I don't know if thats the full count or just the external.
so by the same logic, PSP might be capable of 6-7MP/s in-game
The quanties that were spec'ed up seem to be very low for any kind of texturing
marconelly! said:How does memory management works on MBX? Does it have VRAM + EDRAM (plus the main RAM on whatever device it's implemented) Also, what are it's polygon/texturing/fillrate specs?
archie4oz said:Reality check... What quantifies "any kind of texturing?" The PSOne only has had 3MB (well 3.5 if you add audio) RAM all together
DaveB said:PS One was point sampling with no mip-maps wasn't it?
gurgi said:I'm not sure mipmapping is relevant on a Sony console.
PS One was point sampling with no mip-maps wasn't it?
I'm not sure mipmapping is relevant on a Sony console.
DaveBaumann said:I'd agree with marconelly! - the extra RAM should be a good thing. The quanties that were spec'ed up seem to be very low for any kind of texturing and the addition of RAM should make dev's lives much easier in terms of texture usage. I don't think its going to necessarily suffer too much in terms or performance, dependant on external RAM speeds - if the VRAM remains untouched then thats still going to be pretty fast colour writes. Of course, this puts it closer to what MBX does.
archie4oz said:PS One was point sampling with no mip-maps wasn't it?
Yes... And?
External RAM adds to the cost of the console, a cost that will not decrease ultra fast over time.
When they shrink the PSP SoC to 65 nm the external RAM is still going to take the same amount of PCB and cost about the same...
I really really dislike this idea... cutting the e-DRAM used by the R4000i, the VFPU and the GPU, etc... is a bad idea.
Perhaps they were told yields would be to low with that much ram ondie ? Or perhaps clock speeds would be very limited ? I'm sure there is a reason why .
Paul said:Perhaps they were told yields would be to low with that much ram ondie ? Or perhaps clock speeds would be very limited ? I'm sure there is a reason why .
We already discussed why they are supposidly concidering this, it's because developers want even more memory than PSP has.
Putting more e-DRAM means bigger chip size, greater heat, so this is out of the question. Also the cost.
However adding more external memory works perfect.
Yea but wouldn't more ram on the die decrease in cost faster than external ram ?