Official PSP Thread

PC-Engine said:
That's probably just the thin transparent plastic skin that can be peeled off. It's used in a lot of electronics equipment during shipping to protect the acrylic finish of screens etc.

Maybe, but still, that's a lot of grease... The guy must have been super-sizing it right before trying the PSP out!
 
I doubt they have that on demo units.
It definitely looks like that though. Not only by the type of scratches present, but also by the lighting appearance. That's what my cellphone's screen looked like before I peeled that layer off.

Actually, now that I look at it, the plastic for the body and the screen protection on my T616 looks very simillar to what they are using for PSP, which is encouraging. I've been carying that phone unprotectred in my pocket for many months now, and I don't have any scratches on the screen.

Some more PSP photos:

PSP1.jpg

PSP2.jpg

PSP3.jpg

PSP4.jpg

PSP5.jpg
 
Goddam that analog. HOW DOES IT WORK?! I needs to know! To feel it! To use it! But noooooo, it just sits there all unassuming-like, while I don't get to go to trade shows. <snf>
 
cthellis42 said:
HOW DOES IT WORK?! I needs to know!
I guess its kinda like this: put a coin onto a table, shove it and imagine a spring-like mechanism, that will center the coin, when you release it.
 
ChryZ said:
cthellis42 said:
HOW DOES IT WORK?! I needs to know!
I guess its kinda like this: put a coin onto a table, shove it and imagine a spring-like mechanism, that will center the coin, when you release it.

That's exactly how it works. It feels pretty damn decent too (the feedback) but I haven't tested it out with a game yet.
 
I mean more "how well does it work," as it certainly looks like a weirder design for it, and I have no idea how well it will function yet. (And it's rather a crucial control mechanism.) Nor how well one can play using it for an extended period considering where it's placed.
 
cthellis42 said:
I mean more "how well does it work," as it certainly looks like a weirder design for it, and I have no idea how well it will function yet. (And it's rather a crucial control mechanism.) Nor how well one can play using it for an extended period considering where it's placed.

Hmm, I haven't tested it out with a game so I definately haven't tried an extended period of time either. How well it works out is somewhat dependent on the sensitivity of the game itself though so hopefully games put the option in to adjust this.
 
I have recently come accross some device that had a similar mechanism as that PSP analog "stick", and you could get a 'feel' of how the stick in PSP would work by playing with it.... but I just can't remember where and what it was :?
It wasn't any gaming device, nor was it used for controlling anything.... maybe it was some kind of locking device.... damn, now this is going to haunt me the whole day!
 
Link

SAN JOSE, Calif. - In a major strategic reversal, Sony Corp (NYSE:SNE - news) (news - web sites). said Wednesday it plans to add support for MP3 music files to some of its portable music players.

The shift to support the widely used MP3 music format would end Sony's long-standing insistence on its proprietary format, called Atrac. It also better positions the electronics giant against rivals such as Apple Computer Inc., whose portable players support both MP3s and other file formats.

****************

MP3 support in PSP a possibility now??
 
SAN JOSE, Calif. - In a major strategic reversal, Sony Corp (NYSE:SNE - news) (news - web sites). said Wednesday it plans to add support for MP3 music files to some of its portable music players.

so it looks like Sony caved in an realised that the portable music format was entrenced already. now all they need is an bundled mem stick of some discription to complete the package
 
Deepak said:
SAN JOSE, Calif. - In a major strategic reversal, Sony Corp (NYSE:SNE - news) (news - web sites). said Wednesday it plans to add support for MP3 music files to some of its portable music players.
Holy crap, are they FINALLY going to get over ATRAC-mania? :oops: :oops:

:oops: :oops: :oops: <---- shocked

:p

That's been one of my bigger pet peeves for quite some time. Just get over it and offer BOTH. (Hell, offer OGG as well. Not like you need to license that.)
marconelly! said:
They think it works very well, and is positioned ergonomically.
Encouraging words, though it seems hard to manage that, considering how far into the low corner of the device it is. Seems to me you have to shift your grip quite a bit.
 
Encouraging words, though it seems hard to manage that, considering how far into the low corner of the device it is. Seems to me you have to shift your grip quite a bit.
If you hold the object of that size and try for yourself, you'll see that all you have to do is bend your thumb down a bit to reach that analog stick, and extend the thumb up if you want to reach the directional pad.
 
From just looking at the position of that analog mushroom, it seems kinda awkward because it's staight below the cross pad. Your thumb's natural anatomical movement follows an arc which would require the mushroom to be positioned slightly to the bottom right of the cross pad similar to a GCN controller.
 
If the analog slider pad position followed the the movement arc of thumb from the cross pad, it could be too far to comfortably operate with your thumb. If it were too far, you would have to bend your your thumb more when moving the pad to the left.
You operate the cross pad with a different part of your thumb tip than the analog sticks or pad.
 
marconelly! said:
If you hold the object of that size and try for yourself, you'll see that all you have to do is bend your thumb down a bit to reach that analog stick, and extend the thumb up if you want to reach the directional pad.
My thumb doesn't innately want to stay bent down and uncomfortable for a long duration. You do the same thing with the PS2 controller, since the D-pad is in the natural position and the analog is beneath it--but also further to the right, in a more natural thumb-moving position. I shift my grip on the PS2 controller, but then it's easier to grip and I don't rightly care if I drop the thing--it's rugged and, like, $20. :p To more naturally put my thumb on that spot, I'd have to move my hand down more, and if there's any contouring underneath it'll irritate a bit--and meanwhile I'd definitely be loosening my grip.

I certainly don't think it would kill the experience or anything, but it would make me more nervous, and would possibly be awkward for the long run.

I imagine what I'd end up doing would be to instead angle my whole hand more obliquely and rest the unit in my lap. It'd probably end up there or just above anyway. (Neck cramps be damned, I need somewhere to rest my wrists. ;) )
 
Because it is not yet at such a state of development that there's be playable code of GT4 on PSP?
The earlier PSP GT4 presentations were just concepts, maybe just a video showing PS2 version of GT4 or just the PSP GT4 engine showing replay type footage... who knows.

Or maybe because PS2 GT4 is closing the release, they are holding back on GT4 on PSP.
These are things only Polyphony and Sony know.
 
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