Official E3 Microsoft Conference Thread 2010

I really hope this isnt the case, atleast not as a focus. If there is only one console with traditional controls i would put money on that being the big success, leaving the other two to scrap it out for 2nd and 3rd.

I'd say there's a 0% chance the next gen doesn't come with a complete motion-controller setup with every single console. That doesn't mean you won't have standard games that make little use or no use of motion control. But I think all three will have cameras, voice recognition and facial recognition used to augment most games or functionality, on top of having some kind of controller like Move or the Wiimote. There is no way these companies are pouring all this money into R&D for these peripherals only to sell them as a second class citizen next gen. Not after the success Nintendo's had this gen. I wouldn't worry about losing the God of War and Halo's of the world.
 
Yeah, arm length etc is cool. Someone better make a wicked boxing game. I want to fight you online.

Me too. That is my #1 Natal eerrrrr Kinect game want. It would be a great workout too... but I will only buy a wicked GOOD boxing game.

Strange, so the Slim is twice the price of the cheapest SKU and they play the same software?

It is a premium, but it has a HDD ($79-$179 "value" the last time I checked), Wireless ($79-$99 "value"), extra USB ports, quiet, smaller form factor, more reliable hardware, etc.

As a replacement for the Pro or whatever I guess it is ok.

I really expect a price drop and a Kinect bundle this fall.

$179 Arcade
$249 Pro
$300 Kinect Bundle

Then again people have been paying more than that for mobile devices so maybe people aren't as price conscious as I am...

Are you serious? There wasn't a single new game announcement that wasn't Kinect-related. You really don't understand why some people might not be so happy with the situation?

No one's saying those games don't exist or aren't important, but in old MS E3 press conference days they'd announce MGS:Rising or FFXIII on 360. Edit: apparently Reach was announced last year too, I had forgotten.

Go back a the last 3 years. MS has repeatedly not focused on the following year (e.g. 2011). They have done this over and over again.

Of course MS didn't ignore big games coming this fall for core gamers, but this is a major trade show and at the generation inflexion point their focus was to move into a new demographic.

This is why certain "Traditional" E3 announcements--think the out of the blue Gears of War 3 in early Spring--were done BEFORE E3.

That of another way MS didn't want for E3 to announce a game like Gears of War 3, a 2011 title, because they wanted to spend more time on Natal.

I haven't seen you on the Xbox in our parties so I assume you don't have one. But in regards to core gamer games why would you ever take away thunder from THE Premier titles on the platform.

Fable.
Gears.
Call of Duty.
Halo.

Gamer games don't get any bigger than that. Check the Metacritic scores and the sales--those gamers ARE the CORE GAMER MARKET.
 
Oh, these demo videos are painful to watch with all the people pretending to be really happy and excited. They should have just let them play without talking.
 
That's one way to look at it. The other could be that motion controls have proven themselves (together with touch controls) and will never again go away, but become a part of the default controller interfacing of consoles and computers. Guess where my opinion is? ;) Just think about the first time we got an analog stick ... however 'hardcore' people are now clinging to it as the be-all end-all of controllers, it was an innovation greeted with skepticism when it was first launched. And how about a dual-analog stick? That only seemed a small refinement over having just one, but now the PSP has shown us that for quite a few games, we can't go back. ;)

Indeed, but unlike the examples you have given it is unclear if motion control is an improved interface or not ;) We still use a mouse to interact with our computers after how many years? no other interface so far has been a clear improvement, and i feel the same way about motion controls to some extent.
 
Go back a the last 3 years. MS has repeatedly not focused on the following year (e.g. 2011). They have done this over and over again.

Last year (2009) they announced Reach (slated for 2010) and MGS:R. The year before that we had FFXIII, which was a 2010 game. The 'announce games for the same year' isn't so hard and fast as people are saying here. (Wasn't Crackdown 2 also announced at E3 last year?)

Of course MS didn't ignore big games coming this fall for core gamers, but this is a major trade show and at the generation inflexion point their focus was to move into a new demographic.
A demographic that doesn't even know E3 is going on. The journalists they invite to this event (and gave slims to) aren't overly interested in Kinect. Maybe it's a way to reach the mainstream media, but MS could also (and probably will) get mainstream journalists to do puff-piece lifestyle stories on Kinect.

This is why certain "Traditional" E3 announcements--think the out of the blue Gears of War 3 in early Spring--were done BEFORE E3.
Well, Gears has always been announced in Spring. 2 was announced during GDC, but fair enough.

That of another way MS didn't want for E3 to announce a game like Gears of War 3, a 2011 title, because they wanted to spend more time on Natal.
But that's kind of the central issue, they want to spend more time with Kinect. As someone who likes the other sort of games and doesn't like motion contro, I'm not that thrilled by the notion.


I haven't seen you on the Xbox in our parties so I assume you don't have one.
You'd assume wrong. I hardly ever play online with people I know, just ask the PS3 folks. My gamertag's the same as my username, I just finished playing RDR on the 360, which you can see by a handful of achievements.

But in regards to core gamer games why would you ever take away thunder from THE Premier titles on the platform.

Fable.
Gears.
Call of Duty.
Halo.
I'd see it the other way around. These titles are so big (particularly the last two) that nothing will take away their thunder. So much that Nintendo announced a bunch of other games alongside Reach last year and Reach is still the biggest title.
 
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Gears Halo COD MOH Battlefield Rage Bulletstorm Crysis

All that a shooter fan can miss on the 360 is KZ3... wouldn't call that "barely holding on".
Particularly when you measure up the sales of the exclusives - KZ wouldn't do that well against Epic's and Bungie's gorillas...

But competition on the fps front is probably more on the PC side than on the 360 side - there's a good chance that at this stage of the cycle more and more fps fans on the 360 are going to go back to the PC until the next console generation. Apart from that, its Gears and Halo that are the only exclusives here and they're going against Socom, Mag, Killzone, and who knows Resistance 3. Now I'm not saying that any of these are necessarily effective against the might of Gears and Halo, but on the other hand a multi-platform title like Call of Duty seems to become more important then either, with the risk that Bungie loses some of its appeal now that it has gone multi-platform. I think the best move Microsoft has made in this regard may well be the DLC/Maps deal for Call of Duty.

And I also believe that move may be a wildcard here - unlike Kinect it may actually work for fps games. It may even be more fun than using dual analog sticks, and bring back a certain keyboard / mouse finesse to the game. Right now there's just the Socom 4 experiment, but it seems to work and other teams may improve on it - I would still be interested in seeing a two Move controller implementation rather than the current navigation controller/move setup.

To be honest, I'll admit that barely may be putting it a bit strong, but I do believe they are running a risk. There is no new blood coming, except the commissioned title from Crytek, which I think they're hoping to become the next Gears - however, that game has just started from what I can tell and is at least two years away.
 
The problem is that MS still doesn't have any killer apps for Kinect yet, at least in my opinion. Nothing that would make everyone want to get it the way it was with the Wii.

I also think that the tech is amazing, but if the media/dashboard controls are the features that make me interested then there's definitely something wrong with the games.

I do hope they can utilize the potential, though. Heavy Rain for example was made to use this interface IMHO.

What kind of killer apps are we talking about? In the casual world what they showed could be killer apps. Wii sports didnt look like a killer app until people tried it at the stores.

These are certainly not killer apps for you and me. But MS is dead serious pulling in the non-gamer and the casual to establish the 360 as an entertainment media system. They could be enough to make an an exploited market or the Wii potential market to opt for a 360.

Their marketing power can convince people.
 
That's one way to look at it. The other could be that motion controls have proven themselves (together with touch controls)

In what way? Separate touch from motion, since we're not getting touch, and I don't see how it's proven itself as more than a way to fuel a gimmick. The pointer idea has some unexplored potential, but pointers are hardly new. We're years in to the Wii and we haven't really found convincing applications for the tech beyond Wii Sports. Is it a fidelity issue, will Move solve it? I doubt it.

and will never again go away,
This could be true, and I don't want it to go away, but rather I'd like it to find its own niche, applied to games where it makes sense (which is probably just the 'flail wildly' genre).

but become a part of the default controller interfacing of consoles and computers. Guess where my opinion is? ;) Just think about the first time we got an analog stick ... however 'hardcore' people are now clinging to it as the be-all end-all of controllers, it was an innovation greeted with skepticism when it was first launched. And how about a dual-analog stick? That only seemed a small refinement over having just one, but now the PSP has shown us that for quite a few games, we can't go back. ;)



If there's any killer title for Microsoft now in the casual space, it looks to be Just Dance, by Harmonix.
Just Dance is Ubisoft's 'flail wildly with the Wiimote' game. It sold a lot, which to me speaks volumes as to the importance of precision to the casual market.

sufficient reason to hold on to their shooter fans - though just barely.
Greenberg posted the other day that Halo 3 has outsold all of Sony's first party releases in the US, put together. So... well, no.
 
If they open Kinect up to XNA and Community Games and allow apps, I think we'll be seeing some pretty impressive stuff from the indie devs - just like iPhone.

They've had their amazing GPU opened up via XNA for what, three years now? And we've seen very little if anything. (All I can think about is Blind Girl, which is a quirky exploration/puzzle/horror XBLIG using the GPU for wave propagation simulation.)
 
GPU is commodity tech though. Kinect may attract more interest because of its unique and affordable capabilities.
 
I'd say there's a 0% chance the next gen doesn't come with a complete motion-controller setup with every single console. That doesn't mean you won't have standard games that make little use or no use of motion control. But I think all three will have cameras, voice recognition and facial recognition used to augment most games or functionality, on top of having some kind of controller like Move or the Wiimote. There is no way these companies are pouring all this money into R&D for these peripherals only to sell them as a second class citizen next gen. Not after the success Nintendo's had this gen. I wouldn't worry about losing the God of War and Halo's of the world.

Also, i'm pretty sure we just got confirmation that the next gen will drop in 2012:

All COD map packs and add-ons will, we were told, launch exclusively on Xbox 360 from 2010 to 2012. Is there are deeper significance to those dates?

GPU is commodity tech though. Kinect may attract more interest because of its unique and affordable capabilities.


Exactly, and MS don't exactly entice devs either - I dont think Community Games is rolled out to all regions, and it certainly isn't promoted on the Dashboard.
 
Indeed, but unlike the examples you have given it is unclear if motion control is an improved interface or not ;) We still use a mouse to interact with our computers after how many years? no other interface so far has been a clear improvement, and i feel the same way about motion controls to some extent.

Never tried a Multi-Touch LCD system or a MS Surface system?
 
Indeed, but unlike the examples you have given it is unclear if motion control is an improved interface or not ;) We still use a mouse to interact with our computers after how many years? no other interface so far has been a clear improvement, and i feel the same way about motion controls to some extent.

I'm going to answer this one in the motion controls thread instead.
 
Never tried a Multi-Touch LCD system or a MS Surface system?

Nope ;)

Im sure it is great but is it an improvement or just an alternative? I very much doubt it can rival a mouse when it comes to using only tiny hand/wrist movements? Sitting at work all day using a MS Surface is likely to be less efficient simply because of the large movements needed no?
 
I expect Kinect is partially to capitalize on R&D now, while getting some mind share for next gen, when all three are sure to launch with full-body motion control. I doubt MS expects to steal the market away from Nintendo. I'm sure they expect it to be profitable, and that's about it.


Sales were down almost 10% for the industry in 2009 and some forecast call for another 8% down from that in 2010.

So maybe the timing might be tough for Sony and MS to put out $100 or $150 peripherals?

Especially if next year, we starting hearing about next-gen after people pony up 3-figures for current-gen add-on.
 
Multi-touch LCD UI is less precise than a mouse or pen interface for technical activities.

My finger also blocks the view when it touches the screen.
 
Ubisoft apparently announced a Rez style game (by the original maker) for Kinect! Ubisoft now does the fitness game again, this time she's 5'6 going on 5.7 (was 5.8 in the Microsoft stage demo, still pretty good though). They're giving much more information this time, you can challenge friends, using facebook and twitter, etc.
 
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