Official E3 Microsoft Conference Thread 2010

Sony's conference should have 3D, PSN+, and Move. Some people want to see PSP2. That would be a bonus, but badly needed by Sony though -- especially after 3DS, Android, iPad and iPhone news.
EDIT: oops, forgot about the PS3 SKU revision too.

Btw, did Milo make an appearance in the presentation ?

No, but Peter did and showed Fable.
 
Are you serious? There wasn't a single new game announcement that wasn't Kinect-related. You really don't understand why some people might not be so happy with the situation?

No one's saying those games don't exist or aren't important, but in old MS E3 press conference days they'd announce MGS:Rising or FFXIII on 360.
Huh, maybe it's just me, but there have been _very few_ E3 conferences where they announced more than 1 game I didn't already know about. It's not like Halo Reach, or Gears 3 or Mass Effect 3 or Rocky 36 is a real surprise even. I never expect any actual new information from E3. Generally just launch dates, hardware revisions and exclusives gloating.
 
I must admit that Kinetic is actually a more advanced peripheral than originally thought. Unbelievably functional, and can understand and do so many things. I am impressed.

The fitness and dancing game demonstrated this extremely well.

Kinetic can communicate to all audiences. And this along with non-gaming features announced can really make the 360 the next Wii.

I am not sure how Sony can compete with Move in all the things that Kinetic seems to be able to do "effortlessly". Unless they have something up their sleeve they havent showed to us
 
Huh, maybe it's just me, but there have been _very few_ E3 conferences where they announced more than 1 game I didn't already know about. It's not like Halo Reach, or Gears 3 or Mass Effect 3 or Rocky 36 is a real surprise even. I never expect any actual new information from E3. Generally just launch dates, hardware revisions and exclusives gloating.

It might be just you; you do work for them.

And I'm not including rumors; I'm talking about actual game announcements. The Last Guardian had a leaked trailer, but wasn't really confirmed/announced 'til E3 last year, along with FFXIV Online, Modnation Racers and Peace Walker.

Reach was a rumor as well until E3 2009, the 360 MGS game was thought by many to be MGS4 finally making it to 360.

Last year Nintendo announced New Super Mario Bros Wii, Mario Galaxy 2, Metroid: Other M and others, I think.

Which is not to go into the big motion control announcements from last year.

And then you go further back and you have Peter Moore and his GTA tattoos, FFXIII non-exclusivity etc.
 
I am not sure how Sony can compete with Move in all the things that Kinetic seems to be able to do "effortlessly".

The problem is that MS still doesn't have any killer apps for Kinect yet, at least in my opinion. Nothing that would make everyone want to get it the way it was with the Wii.

I also think that the tech is amazing, but if the media/dashboard controls are the features that make me interested then there's definitely something wrong with the games.

I do hope they can utilize the potential, though. Heavy Rain for example was made to use this interface IMHO.
 
Impressive start, as usual Nintendo and Sony will have their work cut out for them trying to outdo MSs showmanship.

I want a slim 360! How do you RROD Jaspers?
I take back what i said earlier, it looks really cool, love the chrome Xbox ring and shiny black gloss. Is it just me or is MS outSonying Sony? This looks way better than the PS3 slim and looks more like something from the company that brought us the PS3 and original PS3. Black and silver are like a Sony trademark. Touch control buttons as well.

Is there a White slim as well? And what's the difference between the regular and elite slim skus?

The most interesting and unexpected Kinect demo was Forza, that virtual showroom thing is really cool and all the car nuts will want one now - especially if it also does headtracking.

MS should really try to push more Kinect integration into core titles, to do spiffy extra features like this, or perhaps stuff like manipulating objects in Forge for Halo - that would really move Kinect hardware.
 

With Wii's market share near 50%, do you really expect MS and Sony to still aim for the hardcore gamers?

Demand will drive them too, and casuals are a very strong market force. We have our share of titles to look forward to for the upcoming year - more then enough for me, that's sure - and I can tell you that a few things are still hidden in the oven, probably until september or so with GC.
 
Cordless phones. Your neighbor's wireless. Microwave ovens. Bluetooth. XBox controllers. Wireless mice/keyboards.

Not sure what you're asking about "mixed mode". It's good to keep your B/G router on G only, because as soon as you add a B, you reduce your bandwidth to about a quarter of the full G bandwidth. You also get the same issues with mixed mode B/G/N on 2.4GHz, which is why I got a dual band router with two radios in it.

Even with only G on yours you'll still get interference from other 2.4GHz sources. The 5GHz band is much less crowded.

thanks... yea forgot about controllers and such... don't see a 5HZ mode on my router... so G/N mode will drop the bw down to G level?
 
Glad we have the kinect casual stuff over for this year.
So hopefully we get more kinect gameplay feature for the core gamers like the forza 3(4?) implementation. Microsoft needs to give kinect XNA api and rebrand maybe the indie channel to something like the appstore kind of place.

And im interested in the cryteck game geoff keighly said they would have it on their post show but nothing showed up.
 
The problem is that MS still doesn't have any killer apps for Kinect yet, at least in my opinion
I think you underestimate how cutethetiger from Kinectimals is. It might be the killer app for this Fall, assuming Kinect's pricing isn't ridiculous. Other than that your opinions are spot on.
 
With Wii's market share near 50%, do you really expect MS and Sony to still aim for the hardcore gamers?

But isnt wii's market share based on the fact it is the only real player in that market? If MS had gone for that market from the start then we could have seen Wii and 360 with 25% and Sony with 50% ;)
If you actually add the current sales of the two HD consoles its quite obvious there is still a huge core gamer (or atleast non wii level casual) market out there.

Im not saying you are wrong about going after casuals, but using Wii's market share figures to make the point can be a little missleading. It is ofcourse a balancing act.
 
With Wii's market share near 50%, do you really expect MS and Sony to still aim for the hardcore gamers?

Well, it's the gold rush mentality, only 4 years after the fact and after several other prospectors have already claimed that the mine's tapped out.

Demand will drive them too, and casuals are a very strong market force. We have our share of titles to look forward to for the upcoming year - more then enough for me, that's sure - and I can tell you that a few things are still hidden in the oven, probably until september or so with GC.

Sure, there's a lot of good games -- but they're all in the same safe genres (EA had Crysis 2, Bulletstorm, MOH, BF:BC2 Vietnam, 4 out of the 10 games they talked about). That's where the first parties should come in, going after less-safe ideas, like MS did with BK:N&B and the Viva Pinatas, and we're instead seeing them focus on a different market entirely.
 
I expect Kinect is partially to capitalize on R&D now, while getting some mind share for next gen, when all three are sure to launch with full-body motion control. I doubt MS expects to steal the market away from Nintendo. I'm sure they expect it to be profitable, and that's about it.
 
I expect Kinect is partially to capitalize on R&D now, while getting some mind share for next gen, when all three are sure to launch with full-body motion control. I doubt MS expects to steal the market away from Nintendo. I'm sure they expect it to be profitable, and that's about it.

That's what'd make sense to me. Likewise, I expected Sony not to try too hard with their me-too wand, but both companies seem pretty invested in this.
 
I expect Kinect is partially to capitalize on R&D now, while getting some mind share for next gen, when all three are sure to launch with full-body motion control. I doubt MS expects to steal the market away from Nintendo. I'm sure they expect it to be profitable, and that's about it.

I really hope this isnt the case, atleast not as a focus. If there is only one console with traditional controls i would put money on that being the big success, leaving the other two to scrap it out for 2nd and 3rd.
 
Well, it's the gold rush mentality, only 4 years after the fact and after several other prospectors have already claimed that the mine's tapped out.

That's one way to look at it. The other could be that motion controls have proven themselves (together with touch controls) and will never again go away, but become a part of the default controller interfacing of consoles and computers. Guess where my opinion is? ;) Just think about the first time we got an analog stick ... however 'hardcore' people are now clinging to it as the be-all end-all of controllers, it was an innovation greeted with skepticism when it was first launched. And how about a dual-analog stick? That only seemed a small refinement over having just one, but now the PSP has shown us that for quite a few games, we can't go back. ;)

Sure, there's a lot of good games -- but they're all in the same safe genres (EA had Crysis 2, Bulletstorm, MOH, BF:BC2 Vietnam, 4 out of the 10 games they talked about). That's where the first parties should come in, going after less-safe ideas, like MS did with BK:N&B and the Viva Pinatas, and we're instead seeing them focus on a different market entirely.

I agree that Microsoft strongly fails to bring something new to the table. Their redeeming quality is XNA, but they did not give it any attention this time, which is a shame - I had hoped to see support for Kinect announced now to be present at launch. Maybe we'll hear about it later, or maybe they want to hold off to give bigger publishers some exclusive time to recoup their investments more easily.

Microsoft instead completely focussed on getting Kinect as right as they possibly could, and I think they did a pretty good job all things considered, particularly on making good use of Kinect in the dashboard and pretty much every aspect of it. It does seem somewhat typical of Microsoft's first party position that the games people liked best were the two third party games. Of course we know that this doesn't need to be fatal to them, but they are playing a risky game here. Nintendo won the battle in a large part owing to its strong first party titles. If there's any killer title for Microsoft now in the casual space, it looks to be Just Dance, by Harmonix.

It's an open battle, though they are in a good position. But outside of this battle, all they seem to have now is sufficient reason to hold on to their shooter fans - though just barely.
 
Is there a "Your Shape" demo vid somewhere? All I can find is the live action advert that doesn't show any gameplay.

They showed a considerable piece of it during the conference, so I'm sure it should be out there and otherwise you can find it in there. The gameplay is basically a very ugly version of the advert. ;) It works though, and convinced my wife this was a cool thing. It certainly has a slicker presentation than the EA stuff, though having a heart-rate meter that may have more potential in the end for serious applications.
 
That's one way to look at it. The other could be that motion controls have proven themselves (together with touch controls) and will never again go away, but become a part of the default controller interfacing of consoles and computers. Guess where my opinion is? ;) Just think about the first time we got an analog stick ... however 'hardcore' people are now clinging to it as the be-all end-all of controllers, it was an innovation greeted with skepticism when it was first launched. And how about a dual-analog stick? That only seemed a small refinement over having just one, but now the PSP has shown us that for quite a few games, we can't go back. ;)



I agree that Microsoft strongly fails to bring something new to the table. Their redeeming quality is XNA, but they did not give it any attention this time, which is a shame - I had hoped to see support for Kinect announced now to be present at launch. Maybe we'll hear about it later, or maybe they want to hold off to give bigger publishers some exclusive time to recoup their investments more easily.

Microsoft instead completely focussed on getting Kinect as right as they possibly could, and I think they did a pretty good job all things considered, particularly on making good use of Kinect in the dashboard and pretty much every aspect of it. It does seem somewhat typical of Microsoft's first party position that the games people liked best were the two third party games. Of course we know that this doesn't need to be fatal to them, but they are playing a risky game here. Nintendo won the battle in a large part owing to its strong first party titles. If there's any killer title for Microsoft now in the casual space, it looks to be Just Dance, by Harmonix.

It's an open battle, though they are in a good position. But outside of this battle, all they seem to have now is sufficient reason to hold on to their shooter fans - though just barely.

If they open Kinect up to XNA and Community Games and allow apps, I think we'll be seeing some pretty impressive stuff from the indie devs - just like iPhone.

Will MS do this? Normally I would say no way in hell, but the fact that they've allowed direct to Youtube uploads says they're definitely changing their 'closed box' strategy.
 
Gears Halo COD MOH Battlefield Rage Bulletstorm Crysis

All that a shooter fan can miss on the 360 is KZ3... wouldn't call that "barely holding on".
Particularly when you measure up the sales of the exclusives - KZ wouldn't do that well against Epic's and Bungie's gorillas...
 
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