Well, I've not yet read the rest of the posts, I'll do so soon, but here goes...
ATI and NVIDIA are used more and more frequently in studios these days. In fact ATI had a hand in rendering in LotR:tTT
Hmmm, are they used for those cheapo real-time scene previews that are becoming ever more popular? Or are they actually used in the real rendering process?
In any case… it is time to give the answer to the question given….
Are gpus used?….
IT DOES NOT MATTER!
Studios require the use of RIDICULOUS resolutions, Ridiculous levels of precision, Ridiculously large AMOUNTS of high quality textures(dozens of GBs), ridiculous complex and taxiing gphx technics, and the movement of MASSIVE amounts of data.
These things would slow down even the most powerful of today’s gpus, but as we all know even if gpus were used, these movies would not use today’s greatest(for they precede their arrival.), Gpus of yesteryears are exponentially weaker, with far less local v-ram and features, perf, the farther back you go… and just as cpus cumulative realworld perf. is brought down to a fraction, the distributed nature of these endeavors also affect the gpus realworld perf, sharing the data across the network slows things down significantly…
Furthermore the handling of ridiculous amounts of textures(even for a single char.) and data, means that many of these might have to come all the way from the Hdd, and in any case they still have to go through ALL those tiny bottlenecked busses on the PC, and you very well know what that means… as we all know YOU’RE only as strong as your weakest link… and it will take QUITE A SIGNIFICANT AMOUNT of time to move them all the way to the processing elements….
The device that’s mentioned in the patent does not have to deal with these factors, for its output won’t be blown up in a LARGE THEATER screen, this means textures, resolution, precision, gphx technics(lighting/reflect/refra/etc… hacks/tricks that yield similar results, but are far less taxing can be used), physics/animation does not have to be as large, precise or taxiing either…
Further dealing with far lower amounts of data, rez, texture info, etc. means it can always be kept at a moment’s notice, and with orders of magnitude more bandwidth, and with orders of magnitude less distance between the processing elements that will share all of this data, it means that….
IOW, freed from these bottlenecks, freed from these ridiculous requirements, freed from this ridiculous latency, what is in the patent could very well perform its tasks orders of magnitude faster than these render farms… and these are not render farms from yesteryears, these are state of the art render farms designed for the next gen. of upcoming Hollywood CG…
I think a small quote is in order… from someone who knows what he’s talking about…