Panajev2001a
Veteran
The PlayStation 3 will still need an I/O CPU ( the patent describes a separate I/O ASIC )
If you can make 10 cells on a wafer and a 100 psones on the same wafer its one of the other
PS3 production schedule details emerge from Elpida
Rob Fahey 12:05 11/07/2003
Component supplier schedules broadly in line with expectations for PS3 launch
A late 2005 launch date for the PlayStation 3 looks increasingly likely today, with confirmation from Elpida that it will be beginning production of memory chips for the console early that year.
Earlier this year, Elpida was officially named as the memory supplier for the PS3, with the company set to supply memory architecture based on the Rambus XDR DRAM technologies. The same brand of memory will also be used on other Cell based broadband devices.
Both Elpida and Toshiba, which is also to manufacture XDR DRAM chips, will be beginning initial production in late 2004, and will ramp up to full production in early 2005. It's likely that the vast bulk of Elpida's output will be destined for PlayStation 3.
This suggests a production schedule for the PS3 which would see the console launching in 2005, as anticipated by most pundits. We're not gambling types, but if we were, we'd put money on a mid-2005 launch in Japan, followed by US and European launches only a few months apart later that year - perhaps September 2005 in the USA, and November 2005 in Europe...
zidane1strife said:If you can make 10 cells on a wafer and a 100 psones on the same wafer its one of the other
Well the cell should be about 1B+ trans. no? That's about 100x+ the EE... I dunno what's the trans count on the psx... but I believe cell could very well be several thousand times bigger.
randycat99 said:That would be a shame then. Seems like a slam-dunk thing to pull-off if you are going to worry about any degree of backwards compatibility at all. Just keep embedding yesteryears model within last generation's model within the latest generation model, etc. As long as the die sizes (as far as transistor number) and complexity keep going up (especially at the rate Sony's consoles seem to be going), the embedded units just become more and more trivial as far as real estate and cost. FWIW, you also get the marketing benefit saying such and such new release console has a working library of many, many games extending back to 1997, for example. True, what real gamer would need to play those older games, but you cannot deny the marketing benefit of such a buzz feature (to the layperson). Nevertheless, the functionality is there. Plus some games transcend age, they are so good. It's a pleasure to come back to them every once in a while, if not to show somebody something you think was really, really cool from back in the day. Plus there's always the "newbie" who has never seen these old games before, and quite possibly could enjoy them if they can just see past the dated graphics. Take the "Greatest Hits Games" line, for example.
Full procedural landscape for PS4/PS5
Quaz51 said:Full procedural landscape (mesh, texture, sky...) for PS4/PS5
(Sorry for 56Ks )
(render with Pandromeda)
wazoo said:Quaz51 said:Full procedural landscape (mesh, texture, sky...) for PS4/PS5
(Sorry for 56Ks )
(render with Pandromeda)
Quaz, have you decided to kill internet by posting those pics on every board you know ??