Offical ps3 thread part 2

I thought Sony explicitly said PS3 will not be able to play PS1 games, only PS2's... and that they would only support 2 platforms at any time, which means that the day Ps3 comes out, PS1 production and support will completely stop.... which isn't much of an issue. i dont think there'll be many people willing to play PS1 games in 2006... although someone might want to pick up their copies of, say FF7... nostalgia u see...
 
That would be a shame then. Seems like a slam-dunk thing to pull-off if you are going to worry about any degree of backwards compatibility at all. Just keep embedding yesteryears model within last generation's model within the latest generation model, etc. As long as the die sizes (as far as transistor number) and complexity keep going up (especially at the rate Sony's consoles seem to be going), the embedded units just become more and more trivial as far as real estate and cost. FWIW, you also get the marketing benefit saying such and such new release console has a working library of many, many games extending back to 1997, for example. True, what real gamer would need to play those older games, but you cannot deny the marketing benefit of such a buzz feature (to the layperson). Nevertheless, the functionality is there. Plus some games transcend age, they are so good. It's a pleasure to come back to them every once in a while, if not to show somebody something you think was really, really cool from back in the day. Plus there's always the "newbie" who has never seen these old games before, and quite possibly could enjoy them if they can just see past the dated graphics. Take the "Greatest Hits Games" line, for example.
 
If you can make 10 cells on a wafer and a 100 psones on the same wafer its one of the other

Well the cell should be about 1B+ trans. no? That's about 100x+ the EE... I dunno what's the trans count on the psx... but I believe cell could very well be several thousand times bigger.
 
For what it's worth:

PS3 production schedule details emerge from Elpida

Rob Fahey 12:05 11/07/2003
Component supplier schedules broadly in line with expectations for PS3 launch


A late 2005 launch date for the PlayStation 3 looks increasingly likely today, with confirmation from Elpida that it will be beginning production of memory chips for the console early that year.

Earlier this year, Elpida was officially named as the memory supplier for the PS3, with the company set to supply memory architecture based on the Rambus XDR DRAM technologies. The same brand of memory will also be used on other Cell based broadband devices.

Both Elpida and Toshiba, which is also to manufacture XDR DRAM chips, will be beginning initial production in late 2004, and will ramp up to full production in early 2005. It's likely that the vast bulk of Elpida's output will be destined for PlayStation 3.

This suggests a production schedule for the PS3 which would see the console launching in 2005, as anticipated by most pundits. We're not gambling types, but if we were, we'd put money on a mid-2005 launch in Japan, followed by US and European launches only a few months apart later that year - perhaps September 2005 in the USA, and November 2005 in Europe...

http://www.gamesindustry.biz/content_page.php?section_name=pub&aid=1909
 
zidane1strife said:
If you can make 10 cells on a wafer and a 100 psones on the same wafer its one of the other

Well the cell should be about 1B+ trans. no? That's about 100x+ the EE... I dunno what's the trans count on the psx... but I believe cell could very well be several thousand times bigger.

You know i was just throwing out numbers to make it very easy to understand my point
 
randycat99 said:
That would be a shame then. Seems like a slam-dunk thing to pull-off if you are going to worry about any degree of backwards compatibility at all. Just keep embedding yesteryears model within last generation's model within the latest generation model, etc. As long as the die sizes (as far as transistor number) and complexity keep going up (especially at the rate Sony's consoles seem to be going), the embedded units just become more and more trivial as far as real estate and cost. FWIW, you also get the marketing benefit saying such and such new release console has a working library of many, many games extending back to 1997, for example. True, what real gamer would need to play those older games, but you cannot deny the marketing benefit of such a buzz feature (to the layperson). Nevertheless, the functionality is there. Plus some games transcend age, they are so good. It's a pleasure to come back to them every once in a while, if not to show somebody something you think was really, really cool from back in the day. Plus there's always the "newbie" who has never seen these old games before, and quite possibly could enjoy them if they can just see past the dated graphics. Take the "Greatest Hits Games" line, for example.

You have to understand that for us consumers it would be great. But for sony it would be a nightmare. More things to break. More headaches .

Besides when you can own a ps1 for 20 bucks today or get a ps2 for about 150 used who cares. YOu can own a ps2 and take it out whenevre you want to play those psone games .
 
Full procedural landscape (mesh, texture, sky...) for PS4/PS5 :D
(Sorry for 56Ks :oops: )

procedural_landscape1.jpg

procedural_landscape2.jpg

procedural_landscape3.jpg

procedural_landscape4.jpg

procedural_landscape5.jpg

procedural_landscape6.jpg

procedural_landscape9.jpg

procedural_landscape10.jpg

procedural_landscape11.jpg

procedural_landscape12.jpg

procedural_landscape13.jpg

procedural_landscape14.jpg

procedural_landscape15.jpg

procedural_landscape7.JPG

procedural_landscape8.JPG

procedural_landscape16.JPG

procedural_landscape18.jpg


(render with Pandromeda)
 
Procedural tree for PS3 (or classic mesh and only procedural for production) with only 54Kpoly (but with alpha texture billboard for little group of leaf and not full poly i think , look this Hires version http://upsilandre.free.fr/images/proc_tree_54kpoly_Hr.jpg )

proc_tree_54kpoly.jpg



procedural tree + procedural landscape =
icon_love2.gif
and very Low consumption of memory + very good LOD


ps: sorry for my english but i don't speak english or very bad :LOL: i'm french :devilish: :D
 
Impressive... makes you think that finally pushing the performance envelope instead of just putting several GB of memory to store all of that in polygonal meshes can pay off :)

PlayStation 3 will probably not have many games that go the fully procedurla approach, but some will do it it more and more as the computational power has grown quite a bit over what layStation 2 could do and the results will not look bad :) ( not that I expect to have the level of detail in those pictures in real-time interactive games that soon... )
 
Quaz51 said:
Full procedural landscape (mesh, texture, sky...) for PS4/PS5 :D
(Sorry for 56Ks :oops: )
(render with Pandromeda)

Quaz, have you decided to kill internet by posting those pics on every board you know ?? :)
 
wazoo said:
Quaz51 said:
Full procedural landscape (mesh, texture, sky...) for PS4/PS5 :D
(Sorry for 56Ks :oops: )
(render with Pandromeda)

Quaz, have you decided to kill internet by posting those pics on every board you know ?? :)

[french mode ON for another french guy]

ba ouai elle sont trop belle ces images, je veux en faire profiter tout le monde :LOL:

[french mode OFF]
 
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