Doomtrooper said:Looking at your anisotropic shots, the filtering is affected, I'm not sure but it also looks like textures are missing, darker or something around the door compared to the old driver...
I wish IHVs wouldn't do that. After all it's game developers who usually get blamed if their games crash because they are more demanding than game XYZ which runs fine with the overclocked settings.RussSchultz said:Wow, they even included a panel for overclocking in their drivers.
Hellbinder[CE said:]What i really want to know from people here..
What could they have possibly done in the drivers go from 50 FPS to nearly 100 in nature??
Hellbinder[CE said:]What i really want to know from people here..
are you seriously telling me that Ati's openGL drivers are than *bad* in nature on the 9700??
I doubt NVIDIA specifically targetted Quake3 as one of the "criterias" for performance improvements in new drivers. But since Quake3 continues to be used by many, many websites (even 3 years after its debut, like you said), I can understand why NVIDIA chosed to mentioned Quake3 improvements to me. Every new video card (be it by Matrox, NVIDIA or ATI) that gets reviewed usually have Quake3 listed as a benchmark. If you have a problem with why NVIDIA chose to specifically mention Quake3 to me, perhaps the "blame" lies with the majority of websites out there, not NVIDIA.Doomtrooper said:I have a question here, why is Quake 3 still a target for speed bumps (ummm its 3 years old and there is maybe 1200 people online playing it), wouldn't it make more sense for MOHAA,Wolfenstein etc ??
Psst, 3D Mark (and therefor Nature) is a D3D appHellbinder[CE said:]Ati's openGL drivers are than *bad* in nature on the 9700??
OpenGL guy said:Psst, 3D Mark (and therefor Nature) is a D3D appHellbinder[CE said:]Ati's openGL drivers are than *bad* in nature on the 9700??
walkndude said:Yeah why would you want to continue to optimize for an engine used in jk2, rtcw, mohaa, elite force, etc...
That's ridiculous.
Doomtrooper said:No I just don't see the reason to optimize a three year old engine that already is getting 277 fps..call me crazy...
8x aniso in d3d isn't working if you set it in the driver panel (probably a wrong value gets assignd)you need to set it in rivatuner to work correct. opengl aniso is working correct as always