nVidia release new all singing all dancing dets.

Here is a little quiz.
Three shots from the cool UT map that shows textures very good.

There are three different settings:
-application controlled (no aniso, trilinear)
-2X aniso
and
-no aniso with Texture Sharpening

Try to guess what setting corresponds to what picture:

http://129.241.138.186/1.jpg
http://129.241.138.186/2.jpg
http://129.241.138.186/3.jpg


I'm not saying that turning on Texture Sharpening is the same as bumping one aniso level, but it is something similar (something very similar).
3dmark: 2X: 8966
3dmark: 2X + TS: 7730
3dmark: 4X: 7740

It is also apparent from the shots I posted earlier from Tiger Woods that default with the new drivers are similar to default with old drivers, and that enabling TS drasticly change the image (making it totally different from the default 30.82 image).

http://129.241.138.186/3082normal.jpg
http://129.241.138.186/4041nosharpening.jpg
http://129.241.138.186/4041sharpening.jpg

Look at these images and tell me with a straight face that default + Texture Sharpening is the same as default with 30.82.
I know that is not the best image to compare, but download them and switch between with ACDSee or something similar. Default 30.82 is dead similar to default 40.41.

Edit: Updated the 3dmark numbers.
 
I'll take a stab at it, although jpeg compression is having a field day given the texture in use here...

>>"-application controlled (no aniso, trilinear)"<<
Image 3

Image 1 and Image 2 are aburdly similar and would likely need motion to truly discern, as well as non compressed versions of them (that is how close they truly are visually in stills..). But taking a stab that the compression isnt misleading:

>>"-2X aniso"<<
Image 2

>>"-no aniso with Texture Sharpening"<<
Image 1
 
On the Tiger Woods shots... there is a distinct difference in LOD Bias that can be clearly discerned, be it from the drivers changing "default 0" once again or inadvertently by the provider of the shots.

If you look at the little arrow icon on the bottom left of the screen, or the white golf ball (right side of Tiger's mug shot near the top-left portion of the screen) negative LOD shift is clearly visible in all three shots.
 
Sharkfood said:
I'll take a stab at it, although jpeg compression is having a field day given the texture in use here...

>>"-application controlled (no aniso, trilinear)"<<
Image 3

Image 1 and Image 2 are aburdly similar and would likely need motion to truly discern, as well as non compressed versions of them (that is how close they truly are visually in stills..). But taking a stab that the compression isnt misleading:

>>"-2X aniso"<<
Image 2

>>"-no aniso with Texture Sharpening"<<
Image 1

Correct. How could you see the difference between image 1 and 2?

And are "we" still on the idea that Texture Sharpening should be enabled by default? That would make for some crappy 3dmark scores :)

And personally I can't see the difference between default with 30.82 and default 40.41 on those Tiger Woods shots. (easy to see the sharpness with TS). But maybe I'm blind. But who cares, if the difference is so small (If there is any) that I can't see it, I will gladly take the new driver.
 
actually im forced to downgrade the drivers because of this white flashing thing going on. Been playing a lot of bf1942 lately and as soon as Det4 were installed, getting whiteflashes every few seconds or so. I downclocked memory from 660 to 620 and it has helped a little bit it sems, but then I downgrade to 30.82 and go back to 660mhz for memory and no white flashes.

can't be bothered going back through 25 pages.... DaveBaumann was it you who was having problems with white flashing?
 
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