nVidia release new all singing all dancing dets.

About aniso settings in OpenGL. Atlest there is a difference in performance:

SS:SE 1024 "Quality preset on GF4"

no aniso: 71.8 fps
2X : 62.4 fps
4X : 51.8 fps
8X : 45.4 fps
 
Doomtrooper said:
Aquamark would be the other..if the driver default is Point Sampling there is no way IQ could be the same as the 30.82's.

Atleast when I did my tests posted earlier I used 1X and 8X. Not 0X.
 
You did your testes? That must have hurt! :p

Regarding pixel shaders being improved.. the 3DMark scores I got do not reflect this. Nature improves but Advanced and Normal Pixel Shader test show no improvement in speed. I did notice artifacts however.
 
Joe DeFuria said:
Is [0xAF] the driver default setting ??

We already went through that. And not having the card myself, this is what appears to happen: Yes, it is the default setting in the Direct3D control panel. However, it appears that 1X is actually in effect until you change the control panel to some other setting. End result:

1) Install drivers, do not tweak the control panel and run 3D Mark. Although the control panel setting is at 0x, 3D mark runs with 1X (bilinear) setting.

2) Change Control panel to 2X...3D mark runs with 2X

3) Change contol panel back to 0x, 3D mark runs with the "point sampling" 0x setting.

Actually the default setting is "application preference".
3D Mark doesn't have AF settings, but in applications that does AF can be enabled.

Once you touched the AF slider you can no longer reset this default behaviour other than uninstalling the driver. (That's what I did - and I'm running 30.82 again...)
 
Galilee said:
Doomtrooper said:
Aquamark would be the other..if the driver default is Point Sampling there is no way IQ could be the same as the 30.82's.

Atleast when I did my testes posted earlier I used 1X and 8X. Not 0X.

Yes thats GOOD :p ...yet for others that just install and run, do you think they would know enough to make that change.
 
I kind of agree with hellbinder on this issue, through my own testing, the image quality on these drivers is at an all time low.

textures are quite blurry all around.

my question is also, how did nVIDIA do this?
I'm not going to say anyones cheating, I'd simply like someone to throw some ideas out on how they might acheive this.

If VW gave me a new chip for my scirroco that gave it 50hp I'd be asking how they did it instead of driving my car around all the time.

I dont know if that made sense, but I came here from the nvnews board because I was expecting an intelligent breakdown of the drivers. At NVnews everyone is making posts with 3dmark scores and saying how much they love nvidia.

So I come here and it is the same thing. Anyone that says otherwise is beaten down and insulted for even the smallest errors (grammar or otherwise) in posts.

how did nVIDIA do this? If they managed to increase the performance this much all across the board without sacrificing my precious IQ then I want to shake someones hand.
 
Could you post some pictures of those blurry textures? Considering the performance on these drivers are the same as the old drivers (except Nature) I don't see why they are cheating.
And remember to use 1X anisotropic filtering in D3D. (not 0X).

If you look at the UT2003 pictures I posted on page 8 you can see that the picture is pretty good. 8X on the 40.41 shot is actually 4X (driverbug).
 
Doomtrooper said:
Looking at your anisotropic shots, the filtering is affected, I'm not sure but it also looks like textures are missing, darker or something around the door compared to the old driver...

same effect I noticed with the jump to the 30.xx drivers that chalnoth had posted screenshots on over at nvnews.net

RTCW, the door was showing the same thing.


:scratches chin:
 
On my UT2003 pictures it looks like the shadows are a little different. No missing geometry just a inch different cameraview. The guy in UT2003 bobs naturally, making it impossible to take shots at the same place since the camera bobs up and down a little :) (seen on the gun, it mooves up and down when switching between the pictures).
 
Were Texture Sharpening enabled earlier?

Nature with TS: 45fps
Nature without: 60fps

?

Is this where they got the performance?
 
Well, since it is the Nature test where most of the performance increase is coming from, could we get some comparison shots of Nature? That would probably be the best way to determine what, if anything IQ-wise, has changed with this driver.
 
Just to be clear on something posted earlier...

As far as Super-Sampling is concerned, is it believed that some registry key(s) allows one to enable this in Direct3D?

I posted some new keys over @ nvnews allowing for some additional options, such as AGP settings, Refresh-Rate adjustments (it's a real panel allowing you to specify the RR in D3D), and a few others...But I haven't heard/seen anything allowing you to force Super-Sampling...

?
 
The colour is brilliant, the images are more lifelike and vivid, the speed is there,

But one small problem, now I cant set a screen refresh rate under Windows 2000 of 85Hz at 1600 * 1200 @ 32 bit colour on a Sony 21" G500 monitor - any ideas why - it appears to be the driver problem, changing the monitor .inf files doesn't fix it. Unticking the Hide resolutions this monitor can't support doesn't reveal any higher resolutions.

What went wrong?
 
Galilee said:
On my UT2003 pictures it looks like the shadows are a little different. No missing geometry just a inch different cameraview. The guy in UT2003 bobs naturally, making it impossible to take shots at the same place since the camera bobs up and down a little :) (seen on the gun, it mooves up and down when switching between the pictures).

Why don't you just disable view bobing?
 
You guys can get the FPS in UT2003 by typing "stat FPS" without quotes into the console. Just thought I would mention that since Reverend mentioned using fraps to check, Then didn't bench :LOL:
 
After reading a lot of forums, these drivers appear to do the following:
-increase 3dmark scores in most high end systems by up to 10% most notably in the nature test
-sometimes increase fps with high end cards in high quality settings with a few games
-sometimes with some games increase AA peformance of high end cards
-sometimes reduce performance in a few games on various systems
-in most games on most systems performance change stays within 1%
-generally reduce image quality in most games
-disable bi/trilinear filtiring at default settings
-in some cases reduce image quality so much that games become unplayable
-generally reduce AA quality in most games
-change the control panel and add options
-sometimes fix and sometimes create refresh rate issues

Summary: drivers do increase performance on high end systems/cards in a few situations, most noticably in 3dmark. Performance increase in games in general is quite rare and sometimes the performance is even reduced. In general, performance in most games and most situations is about the same. Image quality is lowered quite a bit in a lot of games, same goes for AA quality.

Forums i've checked: arstechnica, rag3d, overcockers.com, hardocp, beyond3d and tweakers.net.
 
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