NVIDIA Maxwell Speculation Thread

Discussion in 'Architecture and Products' started by Arun, Feb 9, 2011.

Tags:
  1. Grall

    Grall Invisible Member
    Legend

    Joined:
    Apr 14, 2002
    Messages:
    10,801
    Likes Received:
    2,176
    Location:
    La-la land
    I assume, because OSX does not have touch support to the level iOS does...

    Also, Apple might actually want to keep the two separate...for whatever reason(s) they may have.
     
  2. lanek

    Veteran

    Joined:
    Mar 7, 2012
    Messages:
    2,469
    Likes Received:
    315
    Location:
    Switzerland
    I think this is a minor problem, most "touch games" are just try to reproduce what other physical input do .. Games with pure touch only, specific input, are really rare on smartphone, tablet ..Most just try to emulate physical ( for most gamepad ) use..

    If Nvidia can sell you a console with Android games, i dont see why a iOS compatibility with their own "desktop" system cant work... Marketing wise, they could try a big thing there... how it work in reality ? not much that Android games can surviive in front of PC gaming.
     
    #3142 lanek, Mar 7, 2015
    Last edited: Mar 7, 2015
  3. silent_guy

    Veteran Subscriber

    Joined:
    Mar 7, 2006
    Messages:
    3,754
    Likes Received:
    1,382
    I understand the hype for Vulkan, but I'm not convinced it will have the big impact that everybody else seems to be believe it will have unless the two elephants in the room declare their support for it: Apple and Google.

    For the PC market, Vulkan doesn't really add material benefits over DX12, at best some compute related things that Microsoft could add if they wanted to. This market has always been DX and I don't see a reason why it'd switch to something else anytime soon. The argument that was always used in favor of Mantle, "it's easy to make an existing engine like UE4 to support both", works the other way around as well in favor of DX12. As usual, we can expect DX12 to have a way better test suite than Vulkan will ever have, so in terms of compatibility, DX12 will still have the upper hand.

    And so, Vulkan will be an OpenGL replacement only.

    Professional OpenGL applications are not exactly the most dynamic field in existence, so that's going to be a long term thing at best.
    iOS has Metal.
    Linux is still very much niche and will probably stay that way. (I fail to see the appeal of a Steambox over an identically equipped Windows machine.)
    I put my money on Metal for OSX rather than Vulkan for OSX.
    The only thing left is Android. Vulkan has a chance for larger adoption once Google commits to that. But until then, I don't see it going anywhere soon.
     
    pharma likes this.
  4. AlexV

    AlexV Heteroscedasticitate
    Moderator Veteran

    Joined:
    Mar 15, 2005
    Messages:
    2,535
    Likes Received:
    144
    Interestingly enough, there was no place left for the Apple and Google logos on that Vulkan supporter/announcement/thingamebob. They're clearly not as important as Canonical or Codeplay, but you'd think that some concessions could be made!
     
  5. Alexko

    Veteran Subscriber

    Joined:
    Aug 31, 2009
    Messages:
    4,541
    Likes Received:
    964
    I can see why Apple might not want to support Vulkan, since they already have Metal and they like to do their own thing, mostly so they can control everything.

    But I don't understand why Google isn't supporting Vulkan. After all, the more successful Vulkan is, the more viable Linux-based OSes (Android and Chrome OS included) become as gaming alternatives to Windows. Maybe they plan to support it but prefer to keep quiet until they have something to show off.
     
  6. AlexV

    AlexV Heteroscedasticitate
    Moderator Veteran

    Joined:
    Mar 15, 2005
    Messages:
    2,535
    Likes Received:
    144
    Why would Google care about e.g. Ubuntu being better for Crysis 4? Android and Chrome OS are Google OSes, Google would care about those, and perceived osmotic benefits derived from the fact that at some point they were Linux are likely to be overstated. So the question is if Vulkan is something that would bring tangible benefits to those two products.
     
  7. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,418
    Likes Received:
    10,311
    As long as they remain the dominant player (unit marketshare) for smartphones, they likely won't care. The dominant player rarely cares about what smaller players do unless they are perceived to be a threat (DX - Windows v. OGL - everyone else for example). Apple already has Metal so they don't necessarily need a low level API and Android is still dominating the market (so Google won't care). The only thing that might get Google to do something is if Windows phones start to take away Android smartphone marketshare due to more performant games (how performant do they need to be on smartphones?) or significantly better battery life playing the same games (if game is already performant enough why not save battery power instead?).

    But that's a bit of a stretch to think that Windows Phone will be threatening Android's grasp of the market anytime soon, if ever. So yeah, there's not a huge incentive for Google. Although there is definitely a potential for Windows tablets to eventually overtake Android tablets. So, who knows.

    Regards,
    SB
     
  8. silent_guy

    Veteran Subscriber

    Joined:
    Mar 7, 2006
    Messages:
    3,754
    Likes Received:
    1,382
    Google probably first needs buy-in from a number of SOC makers before it can announce its support.
     
  9. rpg.314

    Veteran

    Joined:
    Jul 21, 2008
    Messages:
    4,298
    Likes Received:
    0
    Location:
    /
    I'll take you up on that.

    My bet, Vulkan for os x at wwdc 2015.

    Why? Mac is not a priority platform. A simpler API with most of the heavy lifting done by others is best for apple. They would ofcourse be controlling the future of ios by keeping metal around.
     
  10. silent_guy

    Veteran Subscriber

    Joined:
    Mar 7, 2006
    Messages:
    3,754
    Likes Received:
    1,382
    Excellent! There's a virtual beer at stake here!
     
  11. Alexko

    Veteran Subscriber

    Joined:
    Aug 31, 2009
    Messages:
    4,541
    Likes Received:
    964
    But wouldn't it be easier to make Android/Chrome OS more appealing by supporting Vulkan rather than by introducing their own low-level API, which would require quite a bit of work and be unlikely to have any tangible benefits over Vulkan?
     
  12. liquidboy

    Regular

    Joined:
    Jan 16, 2013
    Messages:
    416
    Likes Received:
    77
    - Deleted by the poster as this post has nothing to do with this thread :) -
     
  13. willardjuice

    willardjuice super willyjuice
    Moderator Veteran Alpha

    Joined:
    May 14, 2005
    Messages:
    1,386
    Likes Received:
    299
    Location:
    NY
    I'd argue not in the long run though. Google would gain full control of the API. Do you think IHVs wouldn't support whatever custom API Google comes up with? Why should Google cede any power?
     
  14. rpg.314

    Veteran

    Joined:
    Jul 21, 2008
    Messages:
    4,298
    Likes Received:
    0
    Location:
    /
    let's make that vulkan for os x, whenever vulcan is ready.

    It's pointless to bet virtual beer over schedules into which I have no insight. :)
     
  15. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,887
    Likes Received:
    4,534
    Moderators .... Pls clean-up thread.
     
  16. Albuquerque

    Albuquerque Red-headed step child
    Veteran

    Joined:
    Jun 17, 2004
    Messages:
    4,309
    Likes Received:
    1,105
    Location:
    35.1415,-90.056
    I'm just here for the 980ti. Wake me when it arrives ;)
     
    nnunn likes this.
  17. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,887
    Likes Received:
    4,534
    GTX Titan X benchmarks ???

    http://www.guru3d.com/news-story/geforce-gtx-titan-x-3dmark-benchmarks-surface.html
     
    #3157 pharma, Mar 10, 2015
    Last edited: Mar 10, 2015
  18. Frenetic Pony

    Regular

    Joined:
    Nov 12, 2011
    Messages:
    807
    Likes Received:
    478
    Seems a guaranteed fake. A GTX 980 also runs at up to 1.2ghz, indicating (here) there's no clock advantage for the Titan. Meanwhile the new Titan manages to almost double the score of a 980 despite only a sixty percent increase in transistor count. So, somehow, on the same architecture and with the same clock speed, the new Titan scales 1.5x in performance with transistor count over the 980.
     
  19. silent_guy

    Veteran Subscriber

    Joined:
    Mar 7, 2006
    Messages:
    3,754
    Likes Received:
    1,382
    If everything is scaled up by 50%, and the clocks are a little lower, you don't even need (potentially fake) benchmarks have high confidence in it being 40-45% faster than a GTX980.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...