I assume, because OSX does not have touch support to the level iOS does...( why not seen compatibility between iOS games and OSX ? )
Also, Apple might actually want to keep the two separate...for whatever reason(s) they may have.
I assume, because OSX does not have touch support to the level iOS does...( why not seen compatibility between iOS games and OSX ? )
I assume, because OSX does not have touch support to the level iOS does...
Also, Apple might actually want to keep the two separate...for whatever reason(s) they may have.
I understand the hype for Vulkan, but I'm not convinced it will have the big impact that everybody else seems to be believe it will have unless the two elephants in the room declare their support for it: Apple and Google.Im pretty sure it will... But what will be the point, at least for gaming and softwares who are not available only on OSX ? ... Dont you think it will be better for a developper to develop / port a game to "OpenGL Vulkan", who will work with the hardware used by Apple ( AMD or Nvidia ).. than again port it to Apple Metal ? ... ( i mostly imagine a case where game is developped with DX12, but ported to Vulkan then, and then will need again ported to Metal OSX.. )
But I don't understand why Google isn't supporting Vulkan. After all, the more successful Vulkan is, the more viable Linux-based OSes (Android and Chrome OS included) become as gaming alternatives to Windows. Maybe they plan to support it but prefer to keep quiet until they have something to show off.
Why would Google care about e.g. Ubuntu being better for Crysis 4? Android and Chrome OS are Google OSes, Google would care about those, and perceived osmotic benefits derived from the fact that at some point they were Linux are likely to be overstated. So the question is if Vulkan is something that would bring tangible benefits to those two products.
I'll take you up on that.Anyone wants to set up a betting pool about a Metal for OSX announcement at the next WWDC?
Excellent! There's a virtual beer at stake here!I'll take you up on that.
My bet, Vulkan for os x at wwdc 2015.
Why would Google care about e.g. Ubuntu being better for Crysis 4? Android and Chrome OS are Google OSes, Google would care about those, and perceived osmotic benefits derived from the fact that at some point they were Linux are likely to be overstated. So the question is if Vulkan is something that would bring tangible benefits to those two products.
But wouldn't it be easier to make Android/Chrome OS more appealing by supporting Vulkan rather than by introducing their own low-level API, which would require quite a bit of work and be unlikely to have any tangible benefits over Vulkan?
let's make that vulkan for os x, whenever vulcan is ready.Excellent! There's a virtual beer at stake here!
The cards have been tested properly with a Core i7-5960X eight-core processor, and the scores are both single-GPU and 4-way SLI with on 3DMark 11, with its "extreme" (X) preset. The card scored X7994 points in a single GPU run and a whopping X24064 points in 4-way SLI. Again that would be the test in EXTREME mode. The screenshots that leaked through Videocardz confirm the announced 12GB memory partition, but it also is listing a boost core clock of 1222 MHz and a memory clock of 1863 MHz (x4) for the Quad SLI setup. We do assume here that the card would be overclocked or tweaked a little, but these clocks are yummie for an 8 billion transistor encounting product!
Clock wise the single GTX Titan X would be clocked around 1.0 GHz as the screenshot indicates. The memory is clocked at 1753 Mhz (x4) = 7.0 Ghz effective. And these numbers do make more sense. The GTX Titan X is expected to get 3072 shader processors, 192 TMUs, 96 ROPs, and a 384-bit wide GDDR5 memory bus with 12 GB of memory. The majority of specs are based on the GM200 Quadro counter-part. What remains weird though is that the entry is listed as 'Generic VGA', without a driver you simply can not activate SLI or even the single GPU, so it really should state something 'GeForce'.
GTX Titan X benchmarks ???
http://www.guru3d.com/news-story/geforce-gtx-titan-x-3dmark-benchmarks-surface.html