That SGEMM article is a whole paper by itself. Very impressive. One day, I'll manage to read it through completely and actually understand everything. One day...Good find, thanks for the reading material.
That SGEMM article is a whole paper by itself. Very impressive. One day, I'll manage to read it through completely and actually understand everything. One day...Good find, thanks for the reading material.
I'm getting a little suspicious of this extended supply issue. What are the odds of bad yields on gm204?
What are the odds of bad yields on gm204?
I get why the 970 is flying off shelves. The price is a steal compared to the competition. But the 980's that are going for $550 and over?
Very low?I'm getting a little suspicious of this extended supply issue. What are the odds of bad yields on gm204?
Probably not very high? It is on a very well understood and mature 28nm process.
Perhaps NVIDIA underestimated demand? Stock was pretty good the first few days after release, but hasn't caught up since.
I think you would be surprised by how many folks simply want the absolute fastest and are willing to pay for it. Also $550 is less than the 780Ti used to be, and the 980 is faster (quite a bit faster when overclocked) and has more VRAM. It would be a logical upgrade for those coming from a 580, 680, or even 780 (not 780Ti IMO).
Very low?
Even if they expected high demand, there's only so much they could have done.
Maybe they could temper demand a bit by allowing Kepler and Fermi cards to do DSR given that all it takes is modifying an ini file
http://www.overclock.net/t/1518483/modded-344-24-whql-drivers-allow-dsr-on-kepler-fermi-cards
...and any user interested in a GM204 based GPU would suddenly lose interest?
Maybe we should open a prank page where it gives instructions how to suppposedly bake a Kepler in the oven and get automatically a Maxwell
I'd be curious to see in person Quake 3 on a 1080p 144Hz monitor, with the highest DSR factor you can get away with. On a GTX 670 (and 60Hz monitor) the game showed 999 fps, I suppose it ran out of digits .
What is the max res these days, 16384x16834?
That SGEMM article is a whole paper by itself. Very impressive. One day, I'll manage to read it through completely and actually understand everything. One day...
It's D3D 11.3 compliant.
It's D3D 11.3 compliant.