I'll take triple buffering over adaptive vsync any day, as it's not like such cards will be lacking enough VRAM to use a second back buffer.Although given the choice between the two, especially on a card of this power I'd take 60fps any day.
I'll take triple buffering over adaptive vsync any day, as it's not like such cards will be lacking enough VRAM to use a second back buffer.Although given the choice between the two, especially on a card of this power I'd take 60fps any day.
How so?vsync off with a 120Hz display is nice too.
I've gotta say I'm pretty damn excited about Kepler after the recent leaks. Outperforming the 7970 with all the benefits of adaptive vsycn TXAA and PhysX support. And all that at lower power draw/heat and presumably lower noise. I won't be going for the top end (rip off) edition but a 670Ti should be a massive upgrade over my 4890.
According to a fellow GTX 570 user, these are his results of 2.5 vs 3.0 with the 570 at stock.
Yeah, 10-15 FPS increase seems about right for 3.0. If this is the result of better optimizations/development using DX11 then things are looking good for DX11 gaming as a whole. Does anyone know when benchmarks hit the net? I read somewhere near the 22nd.As we are in Unigine 3.0, and SLI test will drop enough soon, here's 2x 7970 as reference for score ( full quality, 1080P ) ... 2.5 > 3.0 = +10-15fps difference single cards ...
Does anyone know when benchmarks hit the net? I read somewhere near the 22nd.
How so?
It's not going to change the opinion of the gullible, but 3 years after the fact, it's probably time to settle this once and for all: the issue in GF100-A01 was in a back-end bus that fed the memory controllers. It was not even in the general xbar that interconnects the usual agents. There was a custom designed cell that with a timing violation that was not picked up during characterization.
The net result was a broken MC system (no transactions to external memory at all), but not a bricked chip: major parts could be verified by rendering to PC memory over PCIe. A02 fixed all known bugs, but not those that were hiding behind MC specific paths, so A03 was needed.
GF100-A01 had no issues at all with distributing geometry across GPCs. Distributed geometry never comes up in discussions about power. I don't think it should surprise anyone with a bit of a brain that SMs+TEX are where the power is.
Also: don't fret so much about crossbars in general. It's under control.
(Crawling back into my bear cave...)
GTX 680 overclocked:
http://itbbs.pconline.com.cn/diy/15052972.html
1110MHz core
7.2Gbps memory
~8% higher GPU score over HKEPC
If nv inspector shows vid right it's impressive for 987mV.. Long way to play around 1175mV and there is still a option to remove voltage cap 1212mV
You may be right but i find it pretty high for 2d clocks, it was 912mV for 400/800MHz for fermi, of course it's different arch and different process node but im sceptical.. also EVGA tool and nvisnpector conflicts, nvinspecter says card is on P0 state which is 3D state @987mV but evga says otherwise 326MHz@987mV.. it may be stucked at same vid while decreasing the clocks, it would also explain why it draws higher power than 7970 between test sequences.. apparently it's not clear to conclude a result for either way lol987 appears to be 2d, ~1070mv for 3d @ 1006mhz. Check that hkepc review and look at the EVGA precision screenshot, you can see 987mv @ 326mhz, and slightly higher when 1006mhz. Regardless, it still looks very promising. Precision maxing its gui at 2000mv and 1500mhz