The titles kind of tongue in cheek bit I figured if TressFX gets it's own thread then this should too:
http://www.guru3d.com/news_story/nvidia_hairworks_cod_ghosts_fur_and_hair_simulation_solution.html
The effect is pretty cool although clearly not as in your face as TFX because its not front and centre of the screen at all times like Tombraider.
I'm not clear yet whether its a physx or direct compute implementation either, i.e. proprietry or open.
http://www.guru3d.com/news_story/nvidia_hairworks_cod_ghosts_fur_and_hair_simulation_solution.html
The effect is pretty cool although clearly not as in your face as TFX because its not front and centre of the screen at all times like Tombraider.
I'm not clear yet whether its a physx or direct compute implementation either, i.e. proprietry or open.