But remember that GT200 has 32ROPs and 512-bit MC which should give some nice boost especially in 1920x1200 resolutions or higher with AA enabled.
I believe it`s true because they were right about G80 and G92 numbers too
Does Vantage use PhysX?I dunno..7000 3dmark extreme points seems a bit ridiculous..
Does Vantage use PhysX?
What do you think about this guys?
"Just wait until June 17th when the GTX 200 series of GPU's launch, and you'll start asking yourself when you last witnessed such a dramatic technology improvement. If you thought the GeForce 8 series blew the 7-series out of the water, this is going to leave you in shock. That's not my own marketing spin... Benchmark Reviews is presently testing the new GeForce video card."
Does it mean we will se at least as big performance bump as we have seen with G80 against G71?
I say it sounds very promising.
This is from Benchmarkreviews.
LoL...
Best quote ever-
Bencmarkreviews said:That's not my own marketing spin...
Since I know nothing of the site, I did a little investigating.
Out of the 17 pages of reviews, 5-10 reviews per page(most were not of GPUs), there was 1 for an AMD/ATi card...
While the G80/G92 series had multiple reviews of the same card? 10 reviews total.
Interesting...
Beware of super linear scaling, I'd be really impressed if that number is true.
Does Vantage use PhysX?
IMHO:
GT200 has not 2x the shading or texturing theoretical performance of G92 (9800 GTX). ROPS and bandwidth are 2x. Now, if we reckon that G92 is heavily bandwidth limited, and that GT200 is a only slightly revised architecture, GT200 should have 2x the performance of G92, and more only in the case of G92 being framebuffer limited.
So I think it's reasonable to think that GT200 is between 1.5 and 2x the performance of G92 in most cases, and it could be more in very high resolution scenarios, due to bigger framebuffer and bandwidth, and it could be also less than 1.5x in some cases where G92 is not so limited by the bandwidth.
It does but even if Nvidia's CUDA implementation works for CPU test 2 it wouldn't affect the overall score at extreme settings too much - both CPU tests combined account for about 5% of the final score (although CPU test 2 has a lot more weight than CPU test 1).
It has close to 2 times the shader performance with the increased efficiency its actually closer to 2.5 times (2 flops vs 3 flops) since the mul was only used at most 25% -30% in real world apps. Texture performance is abundent in the g80 the g92 was just well over that, so I don't see how we can factor that in, it already has ample.
There were places where the g80/g92 architecture can have great improvements, one was the mul where the g80/g92 loose around 15-25% effeciency, and the second is vertex set up performance.
the 9800 gx2 is limited by framebuffer as well.