Well, perhaps in some games 2400 will be slower than X1300XT and 2600 slower than 1650XT ?
Quite probable! :smile:
Well, perhaps in some games 2400 will be slower than X1300XT and 2600 slower than 1650XT ?
I thought I remembered that the 5200's were actually slower in some games than the GF4 MX it replaced. Could be wrong here, but that's the impression I got. It's all so long ago, I can't even be bothered to look this up.
nothing wrong with that as it just means that 8600 is probably triangle setup limited (or something like that..) where the 2600 is nothttp://radeon.ru/?select=more&f=2007_06&new=95
something strange there is HD2600XT doing better than 8600GT in simple pixel/vertex shaders and worse in complex shaders
I don't know how helpful it is to compare transistor counts of SM4 and SM2 cards. That road only leads to 256 SLI'ed Voodoos.ATI has a 390 million transistor part now in HD2600XT, that would get absolutely destroyed in any game benchmark by 140m X850XT.
A thread at Ars asked to recommend a 7900GS or 8600GT as they were priced the same, and my first instinct was the GS, duhhh. Looking over some reviews, though, I was really surprised to see that the GT held its own against the GS overall, though maybe at framerates too low to call "wins." It was crushed in some titles (40% slower in CoD2), but it was decently faster in newer ones and pretty even overall. Most surprisingly, it didn't tank with AA. I say this looking at Computerbase's overall scores in the 2900XT review, and Firingsquad's and TechReport's 8600 reviews (though TR used Vista, which apparently is still a shaky playing field).Shame the 7900GS and 1950Pro cannot do DX10, but apart from that they really still supply the goods
ATI has a 390 million transistor part now in HD2600XT, that would get absolutely destroyed in any game benchmark by 140m X850XT.
Nice.
It would have been very interesting to have seen what those 390 million transistors and reasonable power draw could have achieved at the DX9 level.
I don't know how helpful it is to compare transistor counts of SM4 and SM2 cards. That road only leads to 256 SLI'ed Voodoos.
I'd say that the ever increasing power draws is the most obvious consequence of pushing the feature envelope since DX8, but the price is paid in performance/transistor as well.