From what I'm reading from this thread, the likely outcome is AFR mode where each individual chip gets a frame.
If it's quadfire with quad GPUs, we're looking at a case where we get 16 frames in flight.
I don't know what it means to have 16 frames in-flight. I guess there are supposed to be ways to compensate, but how can a GPU be reliably tasked to render frame 16 if a user input changes world state in frame 14?
Forcing a halt basically negates a good slice of the acheivable throughput.
If it's quadfire with quad GPUs, we're looking at a case where we get 16 frames in flight.
I don't know what it means to have 16 frames in-flight. I guess there are supposed to be ways to compensate, but how can a GPU be reliably tasked to render frame 16 if a user input changes world state in frame 14?
Forcing a halt basically negates a good slice of the acheivable throughput.