rendezvous
Regular
Well, he may have been in Singapore, but that's hardly evidence that he was in a store room and saw these new Nvidia grapics card boxes.
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And finally, there is a leak, we waited for:
Mechanical drawing of NV upcoming D10U P651
If picture will removed:
http://img216.imageshack.us/img216/1631/newcardoi3fp6.png
- monster-die
- 16 chips -> 512-Bit
- 6+8Pin -> up to 300W
- NVIO?
Sorry my bad englishsatein, I'm not quite sure I understand what you think is different b/w the two cards rendered there, but both boards seem to be identical. Some of the components of the left card are showing through the right card (e.g., poking through the NVIO, and making it look like the left card has an extra six-pin power connector next to the eight-pin one at the end of the board).
And, yeah, the six-pin power connector right next to the outputs is veird!
Thank you for kindly reply :smile:Don't apologize if you're speaking a second language better than me!
I thought you meant the two NVIOs, b/c I noticed them first, too. They might look different at first, but I think a closer look will show the difference to be the viewer application's rendering errors: components of the card on the left showing through components of the card on the right. Compare the left card's NVIO and the right's card's components under its 8-pin power adapter, then look at the right card's NVIO. You can see that most differences b/w it and the left card's can be explained by imagining elements of the left card showing through the right card. As to why the extra green perimeter of the right card's NVIO is incomplete, it lines up with the right edge of the left card, so it's an error of insufficient Z precision or something.
(I'll refrain from mentioning the horrible moire and edge aliasing in this 3D rendering of a 3D renderer. Whoops, too late. )
For 512-Bit 16 chips (GDDR is only available in 32-Bit) are needed.So, NVidia's gone to 32-bit memory channels or there's another 8 memory chips on the back of the board?
Heh, so the six-pin power plug sitting on top of the DVI connectors was a rendering bug just like the double-vision.