Looks like they got that rumour from a PCInlife forum post - http://www.xtremesystems.org/forums/showpost.php?p=2960815&postcount=174.
Looks like they got that rumour from a PCInlife forum post - http://www.xtremesystems.org/forums/showpost.php?p=2960815&postcount=174.
There are 4 ROPs in G92 and 6 ROPs in G80 =)How so? 512-bit MC matches that figure.
G92 is 324mm2 8)330-350mm2 die size
-)9900GTX SLI runs Crysis 2560x1600 VH 4XAA smoothly
Well, everything written here seems to be true (although i'm still thinking that omitting 10.1 support from G1xx would be a mistake for NVIDIA that doesn't mean that NVIDIA thinks the same way), but i don't see there anything about 24x8, 192 SPs, 330-350mm2 and so on =)However, if the source is PHK, then there's a chance it may be very close to the truth, that's a fact.
G92 is 324mm2 8)
And this is very good also:
-)
I know where do people come up with this BS. Fastest performance of any setup WITHOUT AA in crysis at 2560x1600 right now is: 21 FPS!
So if we assume that its 2.5x the performance of 8800 Ultra we are still looking at under 60 fps WITHOUT AA. AA will likely result in a 20-30% performance degradation (hard to tell cause no one really even bothers to test crysis with AA) which would it at about 38-42 FPS.
In other words, it will take a miracle for any of the coming generation cards to run crysis at 2560x1600 VH 4xAA (and I assume 16x AF). Sad really....
Aaron Spink
speaking for myself inc.
Didn't they say 4xAA playable with 9900 GTX in SLI? If a single card is 2.5x more powerful than 8800 Ultra, wouldn't it be playable when using two of them (assuming that performance scaled accordingly)? Also, it's certainly possible that this new card is a bit more efficient at handling AA compared to the last generation.
R420 is not a dual-core R300, it's a new chip.Well, it's not like adding a few blocks to the core would make the basic design different in any significant way, right ?
Just look at R300 vs R420, for instance.
It's much easier to do an optical die-shrink of an existing GPU than to make changes to it (basically requires designing a new chip).Besides, there's no firm indication yet that G92b (55nm) has the exact same number of functional blocks as G92 (65nm).
Yes, I think 32 ROPs is pretty much a given with a 512-bit MC - not that that makes the specs real.
And these ROPs are needed... where? nVidia already went back down to 16 because it's (more than) enough at todays clocks and displays.
There are 4 ROPs in G92 and 6 ROPs in G80 =)
I hope your kidding here.
G80=24ROPS/20ROPS
G92=16ROPS
RTFM?I hope your kidding here.
G80=24ROPS/20ROPS
G92=16ROPS
There are 4 ROPs in G92 and 6 ROPs in G80 =)