I suggest you to read KZ2's deferred renderer presentation, they do read z subsamples (see their shadowing solution). I didn't mention DX10.1 just for the sake of it.1. You don't need 10.1 for a deferred shader + MSAA to work. You can access the color subsamples with 10.0. Only if you need the Z subsamples you need 10.1. In a classic deferred renderer you only need to deal with color.
I wish I could comment on this2. RSX doesn't directly support accessing the subsamples in the shader. It only works because they exactly know the memory layout of the framebuffer and can work around that problem manually.
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