Press Edition !
The man gets a cookie for getting what I was referring to.
What happened to teh other posts, they were on topic.
Press Edition !
You're being awfully generous to the 'press' with your expectations. A few folks might consider availability, but frankly most don't.
The gap between knowledge in industry and press is quite amazing.
David
Heres a thought that maybe they should have gone with. GTX 460-480 with 460s having the 450-475 core clocks, 470s having 500-550 and the 480s being 600-650.
I guess I'm an optimist, thinking (hoping) that the so called press will act as journalists rather than simply report preprepared summarizations and generalizations.. then again soo many of the so called "press" are more appropriately over glorified fan sites that give best case results so they wont have to actually start paying for hardware and service.
I guess I'm an optimist, thinking (hoping) that the so called press will act as journalists rather than simply report preprepared summarizations and generalizations.. then again soo many of the so called "press" are more appropriately over glorified fan sites that give best case results so they wont have to actually start paying for hardware and service.
Too close to the rumored 1/2 GF100 that might appear slightly later.
The first reviews I'll be looking for is Rys' here and Damien's over at hardware.fr.
Damien's latest article: http://www.behardware.com/articles/782-1/nvidia-geforce-gf100-the-geometry-revolution.html . He obviously doesn't have all the data he could have for a more detailed analysis in this case, but his criticism and thought are on the level I would want to.
He described G80's TMUs as semi-decoupled.Interesting point he made about the IHV's trying fully decoupled texture units with R600 and G80
He described G80's TMUs as semi-decoupled.
Jawed
I didn't quite understand the distinction. It's not like R600's TMU's could service any arbitrary processor. There was a static mapping between the processors and which TMU's could serve them IIRC.
RV630 has 3 SIMDs and 2 quad TUs. The static part was in terms of which quads of ALUs/register-files within a SIMD were served by which quad TU.I didn't quite understand the distinction. It's not like R600's TMU's could service any arbitrary processor. There was a static mapping between the processors and which TMU's could serve them IIRC.
RV630 has 3 SIMDs and 2 quad TUs. The static part was in terms of which quads of ALUs/register-files within a SIMD were served by which quad TU.
Jawed
It is similar conceptually, but in R600 all SIMDs are dependent upon all TUs. G80 etc. have a very strong locality.Understood. Nvidia's TPC's achieved the same net effect though for all practical configurations.
For whatever reason ATI hasn't gone past 4:1 ALU:TEX. I can imagine that will happen some day, but I can't tell if the current architecture is a firm limitation. Otherwise, there doesn't seem to be much need for a dramatic scaling upwards in TUs.AMD's earlier approach would bear fruit if they decided to scale up just texture units dramatically and in arbitrary ratios to the SIMDs but that didn't happen.
"Efficiency" in what terms?I don't know how inefficient those setups were though. Does RV770 have considerably better texturing efficiency than RV670?
For whatever reason ATI hasn't gone past 4:1 ALU:TEX. I can imagine that will happen some day, but I can't tell if the current architecture is a firm limitation. Otherwise, there doesn't seem to be much need for a dramatic scaling upwards in TUs.
Jawed
That must have been what they concluded. It may be that in the time since the release of the G80, shaders in games have changed sufficiently that their architecture was no longer put to as optimal use as they would like, hence the increase in shader processing power compared to texture filtering power.Probably the gt200 cards couldnt use those 80 TMUs very effectively in real games anyway and was quite a waste.