Pixar doesn't do volume licensing, atleast with small companies. Company I used to work for tried it, they won't budge. Maybe for large hollywood studios they might budge, maybe not.
Biggest cost of a renderfarm node is the software. Gnutella route? Pixar is a very litigious company. You are seriously risking your company by crossing them, playing with fire. I'm sorry, but the warez route is only for personal use.
Remember, Pixar "took out" BMRT/ExLuna. They practically had to sell out to NVidia because a free tool (and their commercial tool) was starting to get used seriously by commercial studios. Pixar sued ExLuna multiple times, for trade secret violation, copyright violation, AND patent violation. They almost put ExLuna programmers *IN JAIL*, that's right, not just fines or injunctions, but *criminal charges*. BMRT was a free renderman tool written by Larry Gritz when he was in graduate school. It was used by thousands of animators. It did radiosity and raytracing along with REYES way before PRMan had it.
As a result of this generousity to the artist community, Larry Gritz and his partners had their company's future ripped from them, BMRT was removed from the internet (used for YEARS by teachers at universities to teach graphics), and their only recourse was to sell out.
Don't f*ck with Pixar.