DegustatoR
Legend
Linus induced DP 1.4 bashing is getting tiresome. All panels which aim at providing >120 Hz over DP 1.4 support DSC these days and DP 1.4 with DSC can go up to 4K@240 or 8K@75 without any IQ loss. For those who aren't content with these there's HDMI 2.1 which can do 8K@120 through the same DSC.
I mean would it be nice for Nv to include DP 2.0 support in Ada? Sure. Does its lack limit your output options in any meaningful way? Nah.
Also of note - DP 2.0 "support" by itself isn't telling much and is similar to HDMI 2.1 "support" in this. As an example RDNA2 support HDMI 2.1 with up to FRL5 which isn't the maximum spec of HDMI 2.1 (Ampere/Ada do FRL6 which is). DP 2.0 can also be supported with UHBR10 only which is about half of maximum DP 2.0 spec and while being faster than DP 1.4 isn't better than HDMI 2.1 even at FRL5. Without knowing what speed level a device supports it's impossible to say if said support is even meaningfully better than DP 1.4.
And Linus should really know all this.
I mean would it be nice for Nv to include DP 2.0 support in Ada? Sure. Does its lack limit your output options in any meaningful way? Nah.
Also of note - DP 2.0 "support" by itself isn't telling much and is similar to HDMI 2.1 "support" in this. As an example RDNA2 support HDMI 2.1 with up to FRL5 which isn't the maximum spec of HDMI 2.1 (Ampere/Ada do FRL6 which is). DP 2.0 can also be supported with UHBR10 only which is about half of maximum DP 2.0 spec and while being faster than DP 1.4 isn't better than HDMI 2.1 even at FRL5. Without knowing what speed level a device supports it's impossible to say if said support is even meaningfully better than DP 1.4.
And Linus should really know all this.
Not weird at all. The newer a game is the more likely it is to be limited by math processing first and other things later. The older a game is the more likely it is to be limited by memory bandwidth, CPU, old geometry engines, etc.Thinking about it... probably the game just scales very well with SMs which is damn weird Vs other games. Maybe a lot of newer games want to do things by SMs?
I'd expect UE5 to scale very well on Ada vs Ampere. I do wonder though if UE5 will be able to support Ada's RT features. They don't look like a straight fit at a glance.Wonder how UE5 games will perform with Ada, more than average what is being benchmarked?
Last edited: