Nvidia Geforce Drivers Release Announcement thread

Going to have to try these to see if they resolve the rendering anomalies that have recently cropped up in GW2 and Warframe. It's hugely annoying to have things shining through your character. In GW2 I can see my glowing eyes head glamour showing through the back of my head. And in Warframe many light sources and text labels are now shining through my character. It's annoying as all hell.

Then again, they aren't typically benchmarked games by games journalists, so I doubt there will be any fixes. Just like always if it isn't a high profile recent release or one that is regularly benchmarked, it gets shoddy support from the driver team.

I haven't been so conflicted about a graphics card since the original Geforce 256. Loved the speed of it (just like this 1070) but its other shortcomings made me sell it off and get a slower Voodoo 5500 instead.

Regards,
SB
 
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Release Updates available at driver download link.

January 23rd, 2017

Developer Beta Driver Windows 376.71 - Linux 375.27.07

Beta support for the new Vulkan extensions:




Developer Beta Driver 376.66
Windows driver version 376.66 and Linux driver version 375.27.03 provide new features for Vulkan developers to test their upcoming Vulkan applications. Vulkan beta drivers with experimental API interop features.



New Extensions
The following new extensions are provided with this release:
Edit:
Here's some additional info regarding this driver:

NVidia Vulkan API updated from 1.0.24 to 1.0.38
This driver adds support for the experimental High Level Framework for Vulkan

Vulkan High Level Framework

VkHLF is an experimental high level abstraction library on top of Vulkan. It adds features like transparent suballocation, resource tracking on the CPU & GPU and simplified resource creation while staying as close as possible to the original Vulkan API. In contrast to Vulkan-Hpp, which was carefully designed to be a zero-overhead C++ abstraction for Vulkan, this library adds significant higher-level functionality. Even so, it has been designed for high-performance, but it can cost performance relative to native Vulkan if not employed with the intended usage patterns.

Since this project is in its early stages and under heavy development expect bugs and interface changes for a while. It should not be used for production code yet!

Build instructions
  • Clone the repository.
  • Execute git submodule update --init --recursive to get the 3rdparty dependencies. Alternatevely unpack glfw3 in 3rdparty/glfw.
  • Install Vulkan SDK 1.0.37 or newer.
  • Run CMake to generate the makefiles of your choice.
https://github.com/nvpro-pipeline/VkHLF



Driver download:
https://developer.nvidia.com/vulkan-driver
 
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Version 378.49 - WHQL
Release Date Tue Jan 24, 2017
Operating System Windows 7 64-bit
Windows 8.1 64-bit
Windows 8 64-bit
Windows 10
Language English (US)
File Size 373.46 MB

Game Ready
Provides the optimal gaming experience for Resident Evil 7 Biohazard, Conan Exiles early access, and the For Honor closed beta
Fixed issues

  • [GeForce TITAN X][Just Cause 3] Random flashes occur in the game. [1846802]
  • [GeForce GTX 1080][Wargames: Red Dragon]: The system reboots after switching to full-screen mode while playing the game. [1838863]
  • [GeForce GTX1080]: Random TDR/black screens occur when running GPU-intensive Direct X applications after updating to Windows 10 Anniversary Update. [1811614]
  • [GeForce GTX 1070][Alienware Graphics Amplifier] The graphics card is not detected upon installing the driver. [200236450]
  • [GeForce GTX 1070][Battlefield 1] Rain puddles appear dark. [1853262]
  • [GeForce GTX 1060] A superfluous audio end point entry appears in the Windows Sound Devices panel after resuming from hibernate mode. [200253633]
  • Assassins Creed - Syndicate shows intermittent flickering black or white patches on game character faces. [200211264]
  • [SLI][Battlefield 1]: Texture flickering occurs in the game with SLI enabled. [200252872]
  • [Hitman pro][DirectX 12] Flickering corruption appears in the game if the multi-GPU option is enabled from the in-game settings. [200252498]
  • [Folding @ Home] Work unit errors occur. [200262613/1831430]
  • [Diablo 3 DirectX 11] SLI profile needed. [1859126]
http://www.geforce.com/drivers



Seems there is also a new option available:

4YioPN.png


Edit: Possible the new option is for Maxwell as I don't see it available on my GTX 1080.
 
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The OCP setting gives me weird behavior in some compute apps -- some refuse to load, others return an error message that the CUDA device is unavailable or busy.
 
These are bad drivers for me ... performance way down across the board with some crashes. Performance review at Guru also indicated these have very poor performance.
Using 376.33: https://cdn.discordapp.com/attachmen...12/unknown.png

Using 378.49:
http://i.imgur.com/sl0TOfB.png

A new Vulkan driver was released yesterday for Linux & Windows which I linked to in the recent Vulkan driver thread which might be a better alternative.
Windows driver version 376.71 and Linux driver version 375.27.07 provide new features for Vulkan developers to test their upcoming Vulkan applications.


Release Updates:
January 23rd, 2017 - Linux 375.27.07, Windows 376.71

Beta support for the new Vulkan extensions:
VK_KHR_get_physical_device_properties2
VK_KHR_maintenance1
VK_KHR_shader_draw_parameters
VK_EXT_shader_ballot
VK_EXT_shader_group_vote
https://developer.nvidia.com/vulkan-driver
 
These stupid drivers changed my default audio device to the monitors speakers.
 
Played hours of RE7 without issue on 980M and 1070. That's why I got these drivers.

Malo that's sounds like HDMI? I have a HTPC and HDMI audio drives me mad because I have two HDMI connections. One to my TV and one to my receiver. The receiver doesn't support 1360x768 native of my TV so I'm stuck with this. The Windows audio channel configuration resets frequently (5.1 back to stereo). You can disable separate HDMI audio devices in the NV control panel. That at least keeps it from switching to my TV speakers. I blame Windows for this nonsense because that's where the configuration happens.
 
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Well @swaaye it's actually a DP connection to the monitor. It does have speakers but it's never done that before. To be honest it was the first time I realized the monitor even had speakers lol. Sounded horrible.
 
Geforce version 378.66 WHQL

Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games.

Game Ready
Provides the optimal gaming experience for Sniper Elite 4, For Honor, and Halo Wars 2
GeForce 10 Series:

NVIDIA TITAN X (Pascal), GeForce GTX 1080, GeForce GTX 1070, GeForce GTX 1060, GeForce GTX 1050 Ti, GeForce GTX 1050

GeForce 900 Series:
GeForce GTX TITAN X, GeForce GTX 980 Ti, GeForce GTX 980, GeForce GTX 970, GeForce GTX 960, GeForce GTX 950

GeForce 700 Series:
GeForce GTX TITAN Z, GeForce GTX TITAN Black, GeForce GTX TITAN, GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 730, GeForce GT 720, GeForce GT 710, GeForce GT 705

GeForce 600 Series:
GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GTX 645, GeForce GT 645, GeForce GT 640, GeForce GT 635, GeForce GT 630, GeForce GT 620, GeForce GT 610, GeForce 605

GeForce 500 Series:
GeForce GTX 590, GeForce GTX 580, GeForce GTX 570, GeForce GTX 560 Ti, GeForce GTX 560 SE, GeForce GTX 560, GeForce GTX 555, GeForce GTX 550 Ti, GeForce GT 545, GeForce GT 530, GeForce GT 520, GeForce 510

GeForce 400 Series:
GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460 SE v2, GeForce GTX 460 SE, GeForce GTX 460, GeForce GTS 450, GeForce GT 440, GeForce GT 430, GeForce GT 420

http://www.geforce.com/drivers
 
NVIDIA Releases GeForce 378.66 Drivers with New Features
NVIDIA has snuck something major into the 378 branch: OpenCL 2.0 is now available for evaluation.
OpenCL 2.0 support is not complete yet, but at least NVIDIA is now clearly intending to roll it out to end-users. Among other benefits, OpenCL 2.0 allows kernels (think shaders) to, without the host intervening, enqueue work onto the GPU. This saves one (or more) round-trips to the CPU, especially in workloads where you don’t know which kernel will be required until you see the results of the previous run, like recursive sorting algorithms.
...
Another major addition is Video SDK 8.0. This version allows 10- and 12-bit decoding of VP9 and HEVC video. So... yeah. Applications that want to accelerate video encoding or decoding can now hook up to NVIDIA GPUs for more codecs and features.
https://www.pcper.com/news/Graphics-Cards/NVIDIA-Releases-GeForce-37866-Drivers-New-Features
 
The OCP setting gives me weird behavior in some compute apps -- some refuse to load, others return an error message that the CUDA device is unavailable or busy.
GeForce Hot Fix driver version 378.72
- Fixed hardware encoding in Steam (In-Home Streaming).
- Resolved PhysX being forced to CPU when "Optimize for Compute Performance" setting is OFF.


https://nvidia.custhelp.com/app/answ...tail/a_id/4405
 
Developer Beta Driver Downloads
Release Updates
February 28th, 2017 - Linux 375.27.13, Windows 377.01




    • Fix issue with SteamVR shaders
Windows driver version 377.01 and Linux driver version 375.27.13 provide new features for Vulkan developers to test their upcoming Vulkan applications.

Windows 377.01

Linux 375.27.13



February 27th, 2017 - Linux 375.27.12, Windows 376.98

Beta support for the following new extensions:
Descriptor Set Extensions

Windows beta driver version 376.98 and Linux driver version 375.27.12 provide new features for Vulkan developers to test their upcoming Vulkan applications.

Windows 376.98

Linux 375.27.12


https://developer.nvidia.com/vulkan-driver
 
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Beta means it's still in testing or development cycle. Usually includes new development features or fixes specific bug issues developers/consumers have identified.
 
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