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First time for GPU drivers but Razer did this with their mouse drivers few years back. You can imagine my amusement when I couldn't install mouse drivers because Razer's server was down...It's for drivers. A first time for drivers.
They're still doing it. I returned a Razer mouse (and even made a thread so I could gripe about it) just a few weeks back.Razer did this with their mouse drivers few years back.
We'll see where it goes. If it's a success then AMD will try it too no doubt (and suck at it).
So, it's the GFE beta, not early drivers as indicated in thread title?
The company is making several new changes to the application today, and announcing a major change to how it distributes driver updates that could have far-reaching implications.
Future “Game-Ready” drivers will require registration
By far the biggest announcement today is a fundamental change to how Nvidia distributes its driver updates. One of the differences between Teams Red and Green is that Nvidia has often been faster off the block when it comes to Day 1 support for features like SLI. While DirectX 12 is expected to help level this difference, since it moves support for multi-GPU configurations to the developer (and allows for fewer driver-side optimizations in general), early driver support for DX11 remains important. Up until now, those game-ready drivers have been available to anyone with a GeForce card. Going forward, that’s going to change.
In the future, only GeForce owners who both install GeForce Experience and register the service by providing Nvidia with an email address will have access to Game-Ready driver downloads, which will be pushed exclusively through GFE. That doesn’t mean you won’t be able to download a driver from Nvidia.com — it just means that the drivers on the website will be updated periodically, not on a per-release basis. Nvidia has stated that it will push a new driver through its website at least once a quarter, but it hasn’t ironed out the exact timing details yet.
Nvidia was quick to reassure us that users could choose to stop providing an email address to GeForce Experience and opt-out of the program, but noted that you’ll lose access to Game-Ready drivers if you do. As a reviewer, I agree that the burden of providing the company with an email address is minimal and GeForce Experience is a well-behaved, useful utility. The only thing I dislike about it is that you have to have it installed in order to use Nvidia’s Shield controller with a PC, even if you’re connecting with a USB cable. Asinine as that is, it impacts a small number of people.
http://www.guru3d.com/news_story/nv...nce_accounts_and_passwords_now_mandatory.htmlNvidia today issues a new and sizable update to GeForce experience, what everyone dreaded slowly is now going into effect. To obtain certain features you'll need to register and login with your account name and password.
Not everything is tied towards the forced login, but if you like to use features like Ansel, ShadowPlay, Game Stream and driver updates you'll need to login with your personalized account or a Google account. The new update requires you to log in so that it can store your game preferences (and probably a lot of other undisclosed stuff if not now then later) onto the cloud.
No need for snarcastic remarks, i just wanted to make sure i got it right. Because registration has been mandatory for AMD's Raptr from the beginning as well and somehow this seems to be evil only in green - which struck me odd.Perhaps Nvidia changed how their program is implimented now that they've had over 6 months of complaints?
No need for snarcastic remarks, i just wanted to make sure i got it right. Because registration has been mandatory for AMD's Raptr from the beginning as well and somehow this seems to be evil only in green - which struck me odd.