firstminion
Newcomer
When 'open' (or access) is the core tenet of AMD's PR campaign, it's hard to see how this can't be on the table.
Any value AMD and Intel have about openness, big or small, are very hard to see on nvidia, gameworks included.
Has Nvidia been given access to TressFX?
I don't work for nvidia nor AMD, so I can't say.
That's what this entire discussion is about... NVIDIA will happily claim their stuff is "open" too. Everyone says it - it's a PR fluff word. If you want to criticize NVIDIA's definition I can absolutely criticize AMD's.
I believe nvidia never stated that gameworks was open.
People who think any for-profit company wouldn't do exactly the same thing given the opportunity are the ones being naive.
I know companies will do those things and yourself should know that, since I repeatedly expressed my opinion that AMD must prove a lot with Mantle.
I just have no problem with saying that something is bad when it's bad.
As even yourself said, nvidia abused tessellation repeatedly, but according to your view "They should change that... but it's not their fault. They are a company anyway, therefore evil. There's no reason to hold them accountable on anything."
This minimization of the issue goes completely against your expressed position that ISV should be educated about gameworks.
Feel free to rephrase that as you think it should be if I'm somehow understanding your "we can only complain and be jealous" moto.