NVIDIA G92 : Pre-review bits and pieces

Haha it ain't bogus if it doesn't have eDram and a built-in audio and tesselation unit thrown in for good measure.
 
:LOL:

Huzzah! These specs again! Welcome back old friend!

These went round the forums as the "specs" for G80 (well, barring a few obvious tweaks eg. process tech).
 
specsa70f1edvv0.jpg


Weltpremiere: Geforce 8800M GTX im PCGH-Test

-> translation
 
96 shaders but called GTX, huh? Crazy marketing chumps.
In the mobile world thats their fastest 88xx product, so yes.

I dont have an idea of how much more power the chip would consume if all the TCPs are enabled.
 
So what sort of power requirements will come with these new ultrafast mobile GPUs? Here is one more area where things have improved over the GeForce Go 7950 GTX. Maximum power use should be somewhat lower (37W compared to 44W for the 8800M GTX, and a few watts lower for the 8800M GTS), and minimum power requirements should also be lower - we were told the 8800M GTX sitting idle at the Windows desktop consumes 4.7W. VP2 will increase power requirements slightly when watching movies, but only up to around 7.2W. While the idle power consumption isn't particularly high, the fact of the matter is that battery life is extremely important for many laptop users, and battery life will still suffer compared to IGP laptop offerings.
http://www.anandtech.com/mobile/showdoc.aspx?i=3155&p=3

... or how NV already started to sell Hybrid-SLI to desktop-users. :rolleyes:
 
Where's new 8800GTS 512mb targeted at ?

VS R680 that coming in January ? (Which R680 claim to be faster than ultra)
Just a replacement of G80 GTX/Ultra ?
 
Where's new 8800GTS 512mb targeted at ?

VS R680 that coming in January ? (Which R680 claim to be faster than ultra)
Just a replacement of G80 GTX/Ultra ?

New 8800 GTS has to be targeted at the price point between old GTS 320 and old GTS 640. Hopefully a new part is on the way to take the price point of the old GTS, or even better - a price drop on the GTX.
 
3D Mark 2001 was the only 3D Mark ever where I could relate to what the points total would mean.
To me, 10 000 points means you have a fast machine and GPU :)

I miss Quake 3 benchmarks in reviews. For years after the game was out it was still a good test to see if the fillrate and texelrate actually worked, or if the GPU kept up with AA and AF. A good benchmark, no bullshit, no worry about the shader compiler and ALUs or whatever, and oh let's see if you at least have a basic working OpenGL implementation.

Today I would like to see Quake 3 benchmarks in 4K.. Have an idea what the GPUs can do, which is the slowest that can reach 150 fps average there in good old timedemo (w/ forced MSAA and AF), finally know if supersampling can be made to work (such as 8x sparse grid). Heck can a card handle triple 4K :). Quake 3 gave up kind of a ceiling number for framerates.

I had a quick look at it on a contempory powerful PC, at 1080p. Set cg_drawfps to 1.. It showed "999 FPS". Had run out of digits to display the framerate :LOL:
 
:( It is just pure sadness that 3DMark 2001 and its results is the only one clear to reviewers. Over time it is getting worse, yeah, I know.

Two or three years ago I tried on my machine to run it but there was somehow a problem and I didn't get the result, so, I saw how high the framerate was, but in the end no result was displayed. :???:

I also like Quake3, the game is amazing. Maybe you need to display a 4-digit number and in that case the 999 won't be a bottleneck. :LOL:
 
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