Considered by whom, exactly? Apart from you, that is.
Well given that Qualcomm doesn't share any details whatsoever about their GPU designs it's not actually possible to consider them anything at all.
Considered by whom, exactly? Apart from you, that is.
That requires
a) The defendant telling you the truth, with very little way of proving that it is the truth.
b) Several (at least one from each side) experts in the fine details of GPU IP design and implementation. One assumes anyone with that level of expertise is already employed in the industry, so how unbiased can they be, after all there can only be 1/2 a dozen of so GPU IP design houses, and most of them will have some interest in the outcome.
Anyone not employed in the industry at a very advanced level of involvement couldn't possibly make a reasonable determination, IMO.
Well, they have shared some details of Adreno 420. As the document outlines this is a full DX11.2 capable GPU, and presumably DX12 target capabilities as well, given they were on stage with the PC vendors at MS's GDC announcement. Presumably, and given they are the only vendor currently supported for Windows Phone, they are a DX licensee and we know that things like "unified shaders" are the somewhat the foundation for modern DX.Well given that Qualcomm doesn't share any details whatsoever about their GPU designs it's not actually possible to consider them anything at all.
In the context of this discussion, sure it does. In my opinion, it would be pretty illogical to suggest that a company like Samsung or Qualcomm--who are not considered to be innovators with respect to graphics IP over the last 15 years--would be magically able to invalidate seven very fundamental graphics patents from a graphics IP innovator such as NVIDIA.
If you read the actual complaint, you will see that NVIDIA is very specific about each individual line item within each patent that they believe is being infringed upon. They are in a much stronger position here than Samsung or Qualcomm because they have a variety of issued and approved graphics patents and they appear to have evidence that demonstrates infringement of these patents on a line by line basis.
Well, they have shared some details of Adreno 420. As the document outlines this is a full DX11.2 capable GPU, and presumably DX12 target capabilities as well, given they were on stage with the PC vendors at MS's GDC announcement. Presumably, and given they are the only vendor currently supported for Windows Phone, they are a DX licensee and we know that things like "unified shaders" are the somewhat the foundation for modern DX.
I note that Samsungs Windows Phones weren't cited; that may be a "meh" given the sales, but doubly so with the potential to rouse MS.
But I imagine the crux of samsung argument (for their own socs) is that they bought their graphics as a package, and thus it would be IMG/Mali whose graphics credentials would come into play.
Most patent cases against retailers involve products supplied to the retailer defendant by a third-party distributor or manufacturer. The first reaction in such a case is often “this is not my problem”—especially for companies that do not frequently face such claims.
Although this reaction is understandable, such a laissez-faire response can get a retailer defendant in serious trouble. The reason for this—and the single most important issue to keep in mind—is that U.S. laws impose liability for infringing a patent by making, using, or selling (or even offering to sell) the patented invention. Furthermore, patent infringement is a strict liability cause of action. In other words, it does not matter to the courts whether the retailer should have—or even could have—known of the asserted patent. As a result, a retailer must pay careful attention to any patent claim asserted against it, even if its only role was to stock on its shelves a product designed, tested, manufactured, and supplied by a third party.
http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=0CCgQFjAB&url=http%3A%2F%2Fwww.morganlewis.com%2Fpubs%2FIP_PatentClaimsAgainstRetailers_WP_Sept2010.pdf&ei=ytEOVLuRCszDggSy6IJg&usg=AFQjCNET6IQRnzTCFRYWIavgC_CiwzGT9Q&sig2=KpImA1_PiZV-4ZbGLKcWDQ&bvm=bv.74649129,d.eXY
They can be sued, sure. They can also get the supporting evidence they need for their defense from anyone else, whether through cooperation
I really don't see the financial benefit to IMG/Mali to become best buds with Samsung for if IMG/Mali becomes entangled in the patent lawsuit and Nvidia wins would not that also open up IMG/Mali directly to a large settlement and penalty.
And if they don't get involved, and Nvidia wins, you don't expect Nvidia to start going after the other significant Mali/PowerVr licensees and also effectively put a stranglehold on them getting new business ?
Where have you seen that written?They may also have a contractual obligation to assist in full, as part of the licensing agreement.
Imagination would be interested in defending their partners. What they, and everyone else (especially nVidia) would want to avoid is escalating the issue into a much larger industry-wide graphics IP war where each party has to assert their major assets against one another. nVidia might find themselves having to pay for some of the intellectual property they're currently claiming... the tiling patent, now really...
Intel paying Nvidia a license to cover all devices containing GPUs did not have Intel stop buying PowerVr. So I really don't see your argument holding water.$1.5B is a relative drop in the ocean, and AFAIK it wasn't just purely given from Intel to Nvidia for those patents, regardless of how Nvidia may be portraying it at this time.
Where have you seen that written?They may also have a contractual obligation to assist in full, as part of the licensing agreement.
Unsurprising, as neither POWERVR nor MALI make public the exact details of any of their licences.And even if Mali/PowerVr has given indemnity to Samsung/Qualcomm (which I have not heard Mali/PowerVr state)....
I was stating that it is possible. I think it is unfathomable that either MALI/POWERVR is supplied "AS IS" with no assurances/indemnity at all.
Willful infringement generally occurs in one of two basic situations—either the defendant had pre-suit notice of the plaintiff’s infringement allegations and blindly continued to sell the infringing conduct
So if as you state MALI/POWERVR granted indemnity and the suit is won by Nvidia and the Treble Damages results in MALI/POWERVR not being able to cover the damages then those damages go right back to Samsung.Indemnitor’s Ability/Willingness to Pay
Another obvious issue is whether the supplier/indemnitor would be able to pay the potential liability that could be imposed if the plaintiff’s claims are successful. If the supplier is a small company, but one that has supplied a tremendously successful product for a number of years, the potential liability could very well bankrupt the indemnitor.
For example, consider a modest, family-owned business that has supplied 1,000,000 infringing products over a six-year period, with an average retail price of $100. With a royalty base of $100 million, even a fairly low royalty rate of 2% to 3% could lead to a damages award that the supplier simply could not satisfy. In that situation, the retailer would be on the hook for whatever portion of the judgment could not be covered by the indemnitor.
...
When that happens, the retailer may have little choice but to swallow the judgment itself or to pursue its own separate breach of contract action against the supplier—neither of which are appealing options
In the context of this discussion, sure it does. In my opinion, it would be pretty illogical to suggest that a company like Samsung or Qualcomm--who are not considered to be innovators with respect to graphics IP over the last 15 years--would be magically able to invalidate seven very fundamental graphics patents from a graphics IP innovator such as NVIDIA.
If you read the actual complaint, you will see that NVIDIA is very specific about each individual line item within each patent that they believe is being infringed upon. They are in a much stronger position here than Samsung or Qualcomm because they have a variety of issued and approved graphics patents and they appear to have evidence that demonstrates infringement of these patents on a line by line basis.
But I imagine the crux of samsung argument (for their own socs) is that they bought their graphics as a package, and thus it would be IMG/Mali whose graphics credentials would come into play. And I imagine that the graphics IP supplier indemnify their customers from any legal claims. And a similar (and more clear cut) stance would apply for the Samsung/Qualcomm relationship. If I buy a 1000 engines from ford, and stick them in my car, and GM then come along and say the car is illegal because the engine has some of their IP in it, it is reasonably clear to me that ford are the one that ultimately will fight the case with GM, although it's me that the suit was filed against.
Btw, Dave do you have an opinion on whether "unified shaders" or "programmable shaders" are defensible patents?