boxleitnerb
Regular
As many of you know, Nvidia has AA-bits that can be used to force antialiasing in (some) games where AA is not natively supported or to improve the quality of AA vs. the ingame solution.
The problem: These bits are only available for DX9. There is a handful of DX10 games with predefined bits and for DX11 there is nothing. Many DX10/11 games exhibit visible aliasing even when the ingame-AA is enhanced to SGSSAA since we can no longer influence how and where the game applies antialiasing.
Therefore a petition was started today to get Nvidia to make efforts to supply those AA-bits for DX10/11, too.
https://forums.geforce.com/default/...for-directx-11-anti-aliasing-driver-profiles/
Pictures illustrating the shortcomings of ingame-AA and the possibilities of force AA are available in the petition thread over at Nvidia forums.
Your support of this petition would be greatly appreciated.
The problem: These bits are only available for DX9. There is a handful of DX10 games with predefined bits and for DX11 there is nothing. Many DX10/11 games exhibit visible aliasing even when the ingame-AA is enhanced to SGSSAA since we can no longer influence how and where the game applies antialiasing.
Therefore a petition was started today to get Nvidia to make efforts to supply those AA-bits for DX10/11, too.
https://forums.geforce.com/default/...for-directx-11-anti-aliasing-driver-profiles/
Pictures illustrating the shortcomings of ingame-AA and the possibilities of force AA are available in the petition thread over at Nvidia forums.
Your support of this petition would be greatly appreciated.