@troyan Reading the article, the conclusions pop out as weirder than the video. In the games that are gpu limited, the input latency of DLSS + frame generation is lower than native rendering with reflex turned on. It's kind of like saying games are only playable if you're running DLSS on. There are a lot of people happily playing their games with DLSS off because of the way DLSS looks in that particular game etc. There are also people happily playing games that don't support reflex at 60 fps, that likely have much higher input latency than the games they tested. Overall, just a weird conclusion.
I think some visual comparisons between DLSS Quality + frame gen on and DLSS performance + frame gen off would help, but I guess that's hard to do right now. The close performance of those modes in some of these games gives you an interesting choice. It may vary title to title depending on how many additional frames you get from frame gen whether it's a good option or not.
I think some visual comparisons between DLSS Quality + frame gen on and DLSS performance + frame gen off would help, but I guess that's hard to do right now. The close performance of those modes in some of these games gives you an interesting choice. It may vary title to title depending on how many additional frames you get from frame gen whether it's a good option or not.
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