You simply can't measure the impact of DLSS like this so it's a pointless exercise. Yes we know how long the DLSS stage is supposed to take but there are other costs of using DLSS that this doesn't account for. This is easily provable by looking at the following timestamps that Alex handily put together.
Here we see the same scene at both 1440p native, and 4K DLSS Quality mode (1440p internal). Frame times are 14.5ms and 20ms respectively. i.e. 5.5ms difference, not the 2-3 being discussed here.
But it doesn't have to because the output resolution is still fixed at 4K whereas the PS5 is using VRR. There is no direct comparison here from which to draw a conclusion. However as I pointed out earlier in the thread, a 2060S+50% (the measured performance uplift at 4K DLSS(P) = almost 6800 level performance so expecting the PS5 to be clearly outperforming that seems a little unrealistic at best.