Qroach said:PS. While I'm without a doubt an ass (no pun intended), can we ditch the link to Deadmeat's picture? Thanks.
What link are you talking about??
Link dutifully ditched.
Qroach said:PS. While I'm without a doubt an ass (no pun intended), can we ditch the link to Deadmeat's picture? Thanks.
What link are you talking about??
Qroach said:if he thinks I've been linking to deadmeat, or anything that idiot says, he can think again!
DeanoC said:x86 isn't getting SPUs because its doesn't need them, it will use seperate GPUs for when you need lots of floating point maths.
"Massive and rich content, like multi-channel HD broadcasting programs as well as mega-pixel digital still/movie images captured by high-resolution CCD/CMOS imagers, require huge amount of media processing in real-time. In the future, all forms of digital content will be converged and fused onto the broadband network, and will start to explode," said Ken Kutaragi, executive deputy president and COO, Sony Corporation, and president and Group CEO, Sony Computer Entertainment Inc. "To access and/or browse sea of content freely in real-time, more sophisticated GUI within the 3D world will become the 'key' in the future. Current PC architecture is nearing its limits, in both processing power and bus bandwidth, for handling such rich applications."
DeanoC said:No Sony is embracing a version of the PC architecture.
Cell is hoping to become the next x86. A standard that works o.k. in most cases.
DeanoC said:All thats really new is fitting more advanced vector units than usual for a general processor. What I'm saying is that there isn't yet an inherit advantage of Sony's stragegy (except to Sony) than the normal IT industry (which uses x86, PowerPC or ARMs as a rule).
DeanoC said:x86 isn't getting SPUs because its doesn't need them, it will use seperate GPUs for when you need lots of floating point maths.
KK said the same think with PS2KK is complelety wrong when he says PC architecture has run out of steam...
Panajeva share with us how much more info you manage squeeze out lately?MrSingh said:Just think of SPU's as VU's on steroids.
In fact, the best way to describe Cell is to think of it as a PS2 on steroids. (1 + 2 -> 1 +8)
pahcman said:KK said the same think with PS2KK is complelety wrong when he says PC architecture has run out of steam...
MrSingh also said Cell is just PS2 on steriods. He has his japan sources, first to break the Nvidia news, right Panajeva and Fafalada?
Panajeva share with us how much more info you manage squeeze out lately?MrSingh said:Just think of SPU's as VU's on steroids.
In fact, the best way to describe Cell is to think of it as a PS2 on steroids. (1 + 2 -> 1 +8)
Vince said:[/list:u:0901d49371]
- I have GPU Gn, CPU Cn, Storage Sn, which of the following would more closely approximate the eq. point of greastest preformance:
[list:0901d49371]- Closed System A: [GPU G1, CPU C1, Storage S1] with custom interconnections and system optimization; or:
- Open System B: Random combination of [GPU Gn, CPU Cn, Storage Sn] |n=1...1E5
The PC will allways lose out to a closed-set enviroment, especially in the PC paradigm we have in which there is little thinking of the system on a holistic level. Each vender is concerned primarily with their given component and there is little cooperative work. Hell, look at the history of PCI, AGP and - finally - PCI-Express. AGP texturing anyone?
For example, as the ATI guys have told me and you've mentioned on the site from time to time, general computation is moving to the GPU. Not to mention names, but somone here and I were discussing sequencing on them. A GPU is, I'm betting you're going to say, highly tuned to graphic applications but it can still run anything.
PiNkY said:Vince could you please give your definitions for "PC paradigm" and "Cell paradigm".
I dont get it, if PC has reached limit, and this Cell revolution will remedy these limits, then shouldnt the Cell advantage be persistent? Why stop a the time it comes out? Shouldnt PS3 process undisputed displayed power till the next PS4 revolution?The inherient advantage is holistic, it's in the preformance delta between Sony's PS3 console and the PC at the time it comes out. Do you think the PC will be comparable, I sure as shit don't.
PiNkY said:regarding EDram: since Sony is goning to fab the gpu, nvidia is obviously designing it using their design libraries.
DaveBaumann said:Actually I fail to see how currently available PC inteconnect devices will fundamentally differ from anything in closed box systems of a similar size/performance/ilk within a similar timeframe right now. You may talk derisively about AGP texturing but that was a technology development many, many years ago (and it still being used) - what type of graphics were closed home box home entertainment devices producing at the time?
DaveBaumann said:The PC indsutry has moved on to the PCI Express interface, removing the legacy issues behind a parallel interface - what "closed computing systems" are currently, right now, on the market that matches it? In what ways is this not pushing technologies available today to a high degree and in what way does this mean that other steps won't come in similar timeframes to other competing technologoes used elsewhere?
DaveBaumann said:And it is, thats the point - we've mentioned in serveral threads about providing much functionality for hiding texture latency as a clear example of that. The other point being is that we are seeing CPU functionality move to the graphics processor, as yet we're not talking about it going the other way.
Panajev2001a said:I think nVIDIA did win the GPU contract because they managed to convince Sony/SCE's management that the future was Shaders, but also because the philosophy of their next-generation architecture went along quite well with the philosophy Sony/SCE had in regards to the CELL architecture.
Tuttle said:Future is shaders? I don't think so. PC shaders are nothing more than an artifact of the hardware layout of desktop computers.
DaveBaumann said:The XBox shows this is true, and refutes your dumb earlier post defending the current model on the grounds that it's prolific (totally unrelated to the argument at hand), by showing that the same components when taken out of the competitive PC paradigm will outpreform it.
Its not dumb Vince, your statement that the PC vendors have an "(in)ability to create usable and farsignted standard between each component" is clearly incorrect as you have proved yourself by the very fact that it can be applied beyond the scope of the PC environment and used to a full context.
Vince said:What is most interesting to me is how Jen-Hsun commented again that this will be used in all Sony CE devices, which is what Cell is intended and was designed for -- We have independent confirmation from both Sony group, IBM and Toshiba on this. So, how would one make these statements logically compatable?
DeanoC said:No Sony is embracing a version of the PC architecture.Vince said:DeanoC said:Of course a closed design can win the short term but lose in the long term. Indeed STI know this, by trying to get Cell into into its own market economy model.
So, you spend most of the post dissagreeing and then undermine it all by agreeing with me in the short-term. Which is all that's relevent to this discussion? *confused*
Cell is hoping to become the next x86. A standard that works o.k. in most cases.
Moving from a custom designed processor for every generation to using a basically off-the-shelf part thats compatible with the lots of already written software.
All thats really new is fitting more advanced vector units than usual for a general processor.
What I'm saying is that there isn't yet an inherit advantage of Sony's stragegy (except to Sony) than the normal IT industry (which uses x86, PowerPC or ARMs as a rule). Sony is hoping for one processor to rule them all, but I don't see any reason why Cell will do any better than any other plan for global domination.
x86 isn't getting SPUs because its doesn't need them, it will use seperate GPUs for when you need lots of floating point maths.
I fail to see why you see Cell as so revolutionary, its just a CPU with a few independent vector units.