Paul said:The NVPS3 will be a graphics processor built from the ground up(using NV50 tech) to operate and compliment the Broadband Engine(The PS3 CPU).
We know that nVIDIA has assigned 50 engineers and a non small budget to work with SCE's engineers to customize the NV5X architecture to work optimally in the CELL+Redwood+XDR based PlayStation 3.
Paul said:We know that nVIDIA has assigned 50 engineers and a non small budget to work with SCE's engineers to customize the NV5X architecture to work optimally in the CELL+Redwood+XDR based PlayStation 3.
Exactly what I wanted to say, "ground up" wasn't the best choice of words on my part.
What I'm trying to say is that this thing isn't just a nvidia GPU thrown in the PS3, it's custom, designed to work with the Cell based Broadband Engine.
Paul said:So we've come to a full circle.
The thing is going to be rediculously fast, I look foward for what the future brings.
Jov said:Paul said:So we've come to a full circle.
The thing is going to be rediculously fast, I look foward for what the future brings.
Can we expect nV5x ~ nV4x SLI [+ new features + GHz on a core] putting it simply? Or are we expecting much much more?
jvd said:Jov said:Can we expect nV5x ~ nV4x SLI [+ new features + GHz on a core] putting it simply? Or are we expecting much much more?
ghz on core would 2.3x the clock speed of nvidia's currently top of the line process pushing low yielding gpu .
I think 1 ghz would be the most we would see from it if it launches 2006
I do not see the need of 32-128 pipe-lines.... that's way too many for now: fill-rate is important, but more important seems to be Shader ops execution performance/throughput.
Better to have 16 pipelines and X Shading+Texture ALUs per pipeline or 64 pipelines and X/4 Shading+Texture ALUs per pipe-line ?
I'd rather have the 16 pipes version until we can fully move to a REYES based solution in the long-term future.
Megadrive1988 said:.... just thinking out loud.....
I do not think nVIDIA's next-generation "architecture" is so "un-scalable" by design
Tuttle said:Megadrive1988 said:.... just thinking out loud.....
Yes. Just from the public information in the press release:
"The powerful custom GPU will be the graphics and image processing foundation for a broad range of applications from computer entertainment to broadband applications. The agreement will encompass future Sony digital consumer electronics products."
Sony's plans for Cell based products are vast - most likely emcompassing the entire range of consumer electronics from low to very high in cost. The notion that Sony is buying a pc video card and 'tweaking' it for the PS3 is absurd, although I can certainly see how some would need to see it that way.
Just like much of the Cell patent talk was overly focused on just the PS3, the Sony-NV relationship talk is overly focused on just the PS3's GPU. Just like the Cell architecture itself, the graphics technology Sony is designing for NV to implement will likewise need to be at its core fundementally scalable for the wide range of products it will be used in.
The XGPU would have been [alot] easier to develop for the Xbox given the over architecture is x86 based/centric (i.e. CPU, GPU and Chipset).
System-on-a-chip is the future of computing. Right now GeForce 6 has 250million transistors. Next generation will be from 0.5-1 billion transistors. These systems are going to come one day, the only question is how they become relevant in the market.
Image processing is also picking up as one of the most popular tasks nowadays. The media processor business is also very important for the consumer electronics. And already now we see a lot of steps undertaken in this direction. On Tuesday night, for instance, next generation Sony Playstation was announced. So far NVIDIA refused to disclose any more details, but we know that it is going to be a very powerful platform. NVIDIA is building a custom GPU on the architecture beyond GeForce 6 for Playstation 3. Graphics technology is certainly one of the most important things NVIDIA is working on regarding this platform, but there is the whole variety of other things including software tools and other technologies, that are also worth paying special attention to. You can also find more info about this upcoming gaming console in this news story of ours.
joe emo said:The XGPU would have been [alot] easier to develop for the Xbox given the over architecture is x86 based/centric (i.e. CPU, GPU and Chipset).
That's a fairly flawed assumption, given Apple uses NVIDIA boards in G5s. I would estimated the PowerPC architecture has more in common with cell than x86 chips do; and for all intents and purposes the NV GPUs used in Apple products are the same exact chips used for PC boards.
Sony/nVidia PS3 GPU deal != MS/nVidia Xbox GPU deal
It should not have been compared in the 1st place.
The next gneration game console will consist of 2 devices that Sony has talked about. One of them is the Cell microprocessor....the second device that will be a companion device to it is the graphics processor and the graphics processor will also be the image processor and there's all kinds of exciting features that will(?) come out. It's based on the next gneration GPU technology and our expectation is to try and put it into production this year. Our next generation GPU has been in development for quite some time as you'd imagine and is something that's near completion.
It is going to be a custom GPU, and its going to be a custom GPU to architect it and optimizie to work specifically with the Cell microprocessor. Ultimately if you think about the architecture inside this GPU...it probably was a......this next generation architecture took several hundred people several years to go build, but this specific implementation of that architecture should take about 50 engineers and is something we're running full throttle on and I have every expectation that we will be able to see final production silicon later on in the year.