quest55720 said:
Why in the heck would go sony go with NVidia unless the NVidia GPU wiped the floor with sony's internal GPU? This deal is about last second as it can get as far as I can see.
Wiped the floor? That seems a little strong don't you think?
In my previous posts in this thread (which you still seem to not have read) I gave just a couple of examples of alternative explanations for the nVidia deal. There are probably others too.
That's just the problem In life, there are always alternative explanations to what is the first, most obvious one. People
assumed that the world was flat, because they didn't know any better. We cannot
assume that because an apple is red on the outside, this is also the case on the inside.
quest55720 said:
That would lead me to believe sony gave every opertunity to its internal team to improve its GPU to get with in the ball park of a NVIdia one and when it was apprent they could not they signed a deal with NVidia
Yes I agree with this in the sense that Sony may have ran out of time in the development of the GPU, considering that regardless of what BS Sony PR may say, they still realise that they must not allow Microsoft to get much of a head start. That would be a third explanation to "nVidia wiping the floor with the internal GPU". They may have run into delays.
quest55720 said:
Also if the Powervr team had access to the sony fabs and transitor buget the dreamcast would of wiped the floor with the PS2. If sony had to play with budget contrants everyone else does they would be dead in the water.
And this proves what exactly, other than you are a Dreamcast "enthusiast"?
I too would have liked to have seen what the Dreamcast would have been like if it had a PS2 vector unit and eDRAM. But it didn't, because it came out earlier than the PS2 and also because Sony and Toshiba developed their eDRAM process. You can't do what you can't do, son. That's exactly why lambasting the PS2 for not having pixel shaders and a 733MHz CPU is so rediculous.
Oh and BTW, how exactly is it that using a lot of transistors is Sony's fault? And FYI the PS2 is actually pretty darn transistor efficient compared to the Xbox. Don't forget that in terms of overall transistor count (including memory), the PS2 is actually pretty slim. Pretty good for a console that doesn't look
that much worse than Xbox, wouldn't you agree?
And please don't bring Dreamcast into this, the whole point of PowerVR's technology was (and is) to make extremely efficient use resources that you have. Please come back and tell me when Microsoft or Nintendo announce they are using TBDR in their next-gen console.