Vince said:
Well, according to what you've stated it can be a fundimental difference in computing directions. I do believe you previously stated:
I said that hardware designed to a specific task can be more effective than generalised hardware (something that has been a common theme). In the case of bus both are looking at addressing fairly common needs of making high bandwidth upstream and downsteam interfaces.
Vince said:
I do question your last comment though, lets wait 3 months and revisit it. Graphic vendors control the 3D specific IP, which is why they're sought, but they don't have the bleeding-edge process technology and ability to manufacture the parts which is what will ultimately bound preformance in todays world which is increasingly computation and bandwith bound.
The will generally aquire soon after if they don't have it immediately. ATI have 90nm silicon running inhouse now and I suspect they will have 80nm next year and 65 in 2006 - even if they aren't on the same process at the point in time the console vendors (actually, specifically Sony in this case), they will not be that far behind.
one said:
DeanoC said:
A PC today is a CPU + GPU. The FLOPs come from the GPU on a PC not the CPU.
How much does it cost?
Actual ASIC cost for a highend graphics processor is in the order of $150 (with revenues for the IHV), the rest of it is board BOM and vendor profits.
Panajev2001a said:
The PC industry has given them the freedom to innvovate, something that wouldn't be possible along in the consumer industry
What kind of Pravda is this ?
Unless you are looking at a different industry than I am I would say it’s a simple truth. With the demise of SGI, and others like them, the PC vendors are becoming, if not already are, the single most prolific driving force in 3D – they are the only force in the PC space, they are the pixel generators for the entire next generation console industry, they are rapidly increasing their presence in the mobile phone company, PC’s with ATI/NVIDIA hardware are becoming more frequent in arcade environments, ATI and NVIDIA hardware are used by high end rendering / visualisation / simulation companies, they are used more frequently in television and film companies and they are increasingly becoming more important in the off-line rendering processes. The only way they have achieved this is by generating the $1-2Billion (and increasing) revenues from the PC market – it simply didn’t happen from the consumer space and now the consumer space is increasingly turning to them.
Panajev2001a said:
The PC sector with its focus on backward-compatibility with previous architectures and the other components which the GPU interacts with, with a dominant API that proceeds out of the complete control of the hardware vendors (MS seems to switch, every once in a while, who its favorite IHV is and this is seen in the DirectX evolution and which IHV influenced it and the other adapting and trying to beat the competition at their own game)...
Again, MS don’t, and can’t just stamp their authority on things – this is generated from the directions all the vendors are looking towards anyway; that’s why MS have talked about DX Next for the past two years but only recently finalised on Rev 1.0 of the specification.
Panajev2001a said:
Also, in PCs high-end parts which is where you expect performance and new features to appear ship in very limited quanities and developers, who cater to the lowest common denominator, will not take full advantage of what these architecture expose for a good while (in most cases).
ATI sold 4 Million 9700’s alone, that’s before we look at the countless millions of 9800’s on top of that – it is actually a bit of a fallacy. Many titles are constrained more by the performance of current console on a wide variety of graphics cards; the $70 board that NVIDIA have just released has a roughly equivalent rendering power as the Xbox.