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Aren't there reported 7nm supply issues (yield rates issues) at TSMC or is that a rumor?Do you expect AMD availability to be significantly better post launch?
Aren't there reported 7nm supply issues (yield rates issues) at TSMC or is that a rumor?Do you expect AMD availability to be significantly better post launch?
Who knows what to expect.. it's been a while since AMD has been this much tight lipped about a release.Do you expect AMD availability to be significantly better post launch?
If we expect "Big Navi" to perform similarly to 3080 while having the same (or even lower) price then how exactly would it's availability be better considering that AMD's N7 allocation isn't infinite and the chips themselves will likely be more expensive to produce than GA102?Who knows what to expect..
To be something like Polaris launch it would have to be sized around 150-200 mm^2 which obviously isn't happening.Big Navi for all we know could either be another Vega or something like a Polaris launch.
I vaguely remember him saying that there won't be much Navi 21 stock this year at all.If we're to trust @Bondrewd who claims to work for/on a distributor, there'll be plenty of Big Navi boards right after October 28th.
If we're to trust @Bondrewd who claims to work for/on a distributor, there'll be plenty of Big Navi boards right after October 28th.
AMD's 7nm allocation on TSMC isn't infinite and obviously neither is nVidia's 8nm allocation on Samsung.If we expect "Big Navi" to perform similarly to 3080 while having the same (or even lower) price then how exactly would it's availability be better considering that AMD's N7 allocation isn't infinite and the chips themselves will likely be more expensive to produce than GA102?
There are probably more Polaris chips than N21 chips on the same waffer, yes. Your assumption that the amount of waffers AMD would have for N21 and Polaris is the same or lower is pure speculation on your part.To be something like Polaris launch it would have to be sized around 150-200 mm^2 which obviously isn't happening.
Yes at least on estores.I also kinda wonder about 3080 launch being as Vega in volume - did you see people lining up at stores and estores going down due to load around Vega launch too?
I think you're referring to the PS5 rumor talking about yield issues on the process, which Sony has outright denied and for which there's no proof or even anything hinting such.Aren't there reported 7nm supply issues (yield rates issues) at TSMC or is that a rumor?
Seems that the RT cores are not faster Turing's
Do you think it's a code or drivers problem ?
Games with hybrid RT renderers never were limited by Turing's RT core performance.Seems that the RT cores are not faster Turing's
Seems that the RT cores are not faster Turing's
Do you think it's a code or drivers problem ?
They've switched to "RT flops" now, RTX 2080S has "34 RT-flops" while RTX 3080 has "58 RT-flops"The infamous Giga rays/second metric mysteriously disappeared, so we don't know how much faster the 3080 should be, based on this metric.
This time the focus was clearly more on traditional rasterization.
The infamous Giga rays/second metric mysteriously disappeared, so we don't know how much faster the 3080 should be, based on this metric.
This time the focus was clearly more on traditional rasterization.
I think they've actually said that they are using MS metric for this?They've switched to "RT flops" now, RTX 2080S has "34 RT-flops" while RTX 3080 has "58 RT-flops"
(now we just need to know what on earth those rt flops are and how they compare to MS's "rt equivalent flops" or whatevertheywere, since they're clearly using a different metric)
Path traced minecraft and quake2 rtx are the best performing titles versus turing. Similarly blender can be over 2x faster. It looks like ray tracing is greatly improved in ampere. Probably fps is better metric to compete against amd than gigarays/intersections/...
Path traced minecraft and quake2 rtx are the best performing titles versus turing. Similarly blender can be over 2x faster. It looks like ray tracing is greatly improved in ampere. Probably fps is better metric to compete against amd than gigarays/intersections/...
These games are not very representative for normal today’s games as they have very simple geometry which fits nicely in the GPU caches.
For the 3080 L1 caches have grown, but L2 cache was reduced relative to the 2080Ti.
This isn't a case of demand > volume. It's a $700 card and there aren't that many people who are capable/willing to spending that much money on a GPU for games.
https://www.mooreslawisdead.com/post/nvidia-s-ultimate-play
I will start this post by getting straight to the point – I have evidence that suggests Nvidia is trying to have their cake and eat it too when it comes to the perceived price/performance of their new Ampere RTX 30-Series lineup. They are attempting to appear to be launching a lineup that is priced lower than their much maligned Turing generation, but in reality these things will cost far more than they are letting on for the overwhelming majority of shoppers this fall.
If you want to measure rtcore performance you need rtcore heavy games. Other games might not use enough ray tracing for rtcore to become so serious bottle neck that the difference is blatantly obvious.
Another thing is that ampere can run rtcore better in parallel to other loads. Utilizing better parallel compute+rtcore could require patches to games. i.e. difference over turing might become larger once games are ampere optimized. It will be super interesting to see how cyberpunk2077 performs.