I'm curious as to what the current bottlenecks are. Bandwidth is commonly mentioned but Nvidia GPUs have consistently scaled better with core OC as opposed to memory since at least Kepler. 3090 has 55% more compute and 83% more bandwidth while a 6900 has 30% more texel rate and 50% more pixel fill. Infinity Cache eats into the bandwidth advantage but not completely.
If you’re referring to VRAM bandwidth that is almost never a significant bottleneck across a frame. There are a few workloads where high VRAM bandwidth helps like writing out the depth or G buffers but it’s hardly the main bottleneck during shading. People say bandwidth but what they really mean is “memory access” which includes L1/L2 caches not just VRAM.
Post processing tends to be compute bound though as it’s usually crunching a few highly coherent buffers.