Because there is 0 demand for the 7 times higher resolution displays (most of PC displays are still 1080p, 1440p is second most popular resolution and 4K still captures a minor fraction of PC market), geometry processing takes pretty much constant time in all resolutions, etc, etc.
If you look carefully, you would probably notice that most of games don't scale linearly with resolutions for tons of reasons (not just CPU), only the heaviest (thanks to RT and compute) games like CP2077 do scale linearly with pixels, but that's exactly type of games where RTX 3090 is up to 2x faster in comparison with RX 6900 XT currently.
Agree. But the question remains: What to do with insane 75tf GPU?
Scaling console games up this far is pointless.
Multisampling is not efficient.
Maxing out RT just to bring it to its knees is not efficient either i guess (we'll see if / how they'll improve).
So we need to add something new not present in the console game we aim to port.
Which could be (summing up my previous proposals) volumetric stuff (fog simulation, lighting), layered framebuffer to address SS hacks shortcomings, fancy SM based area shadow techniques. And ofc. GI if compute can do this better than RT. What else?
No matter what, there should be more than enough async compute work around to compensate speculated issues from running traditional gfx pipeline on chiplets. So even if there is a problem at all, it feels pretty rhetorical to me (would change if chiplets move to entry/mid level).
Even if we just scale up RT, the BVH building work on very detailed geometry alone would already provide shitloads of async compute work.
So i don't think there'll be a problem to utilize the GPU, *if* we do this extra work.
It depends on how many such GPUs get sold to gamers, which should depend on the visual improvements we are able to achieve by cranking up, in relation to the high price of the HW.
Feels crazy, because on the other hand we surely can sell more games with putting the focus on scaling down (Series-S, SteamDeck, Switch, poor mans PC).
The expected issues form chiplets yes or no won't be a problem, but the increasing variety in over- and underspecced HW is. Multi gen and platform games become even more expensive to make and more compromised, while the lower and higher ends on HW become more niche, so hard to say what's worth it.