Nvidia 2013 tech day ? OptiX sdk

Discussion in 'Architecture and Products' started by eastmen, Oct 17, 2013.

  1. lanek

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    Seriously, i will will wait to see it on a 1440p + monitors ( forget 4K )... But looking thoses monitors are not waited before 2014 and they are still the 1080p TN 144hz we know.. ( some said Q1, i got more the feeling reading Asus presentation, this is more middle 2014 ).. For higher resolution.. huum, i have some doubt we will see them soon.

    First, because they target gamers, and gamers are not willing forcibly to put more of 800$ in a monitor. second, they want to sold thoses monitor with 120-144hz, i dont think we will see much it on 30" soon.

    Its a gamer lineup on Asus, HP and Benq.. So they will not bring it on a simple monitor, they will be included with all the Nvidia stuff on the serie: 3Dvision 2.0, 144hz, low latency alternative mode. Lightboost 2.0.

    30" and 4K monitors are not really set for gamers todays, they are more general purpose ( in general, its just "cheaper " version from the Pro lineup ), and i dont think they have ( yet ) any interest to set them for it.

    G-sync is really interessant, even on a global aspect for future monitor ( because yet we have no idea of the real quality of the implantation from Nvidia, i wait to see what panel builders have to say about it )..

    In theory, a simple update on the driver could make any series of nvidia working with this additional card ( at least, Fermi, kepler.. ) And even any gpu who have the driver compatible for it.
     
    #41 lanek, Oct 19, 2013
    Last edited by a moderator: Oct 19, 2013
  2. fuboi

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    I think you are thinking of lightboost(tm).
     
  3. Davros

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    yeah thats it
     
  4. doob

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    Are even current top end cpu's up to the task of handling games running at 4k resolutions?

    Seems early to adopt 4k monitors even if the upcoming highest/top end gpu's have the muscle to push such high resolutions, and the reason i mostly say this is the CPU's can barely handle current upcomming games such as battlefield 4 without often dipping into low 30fps and while g-sync is nice(although at what extra cost?), the input lag remains.

    CPU's certainly in mainstream segment to me seem to be a much bigger impediment to 4k gaming, even if 4k monitors (with or without g-sync) become afordable. (ignoring the current world wide economic problems)

    Am i being pessimistic?
     
  5. fuboi

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    What does the CPU care about the resolution of the display? That's purely a GPU load. Unless you are loading ultra resolution textures: buy an SSD and use Mantle.
    Try a game at 320x200 on a Titan, tell me how CPU bound it is. That would be an interesting benchmark for game reviewers.
     
  6. firstminion

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    Wasn't Lucidlogix able to have similar results to Nvidia's G-sync entirely by software?
     
  7. Davros

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    Amd needs to get in touch with all the other lcd makers and convince them to support some universal standard for gsync before nvidia locks them out.
     
  8. lanek

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    Not sure this is the question yet ... the gamers monitors line of Asus, benq and other are limited sellors so far... ( compared to the whole market of LCD monitors, most gamers just buy what they can afford, ).. On Asus, previous Nvidia enabled gamers monitors was limited to 2 models ( 24-27" ), same for Benq... And its not the one i see the most.
     
    #48 lanek, Oct 19, 2013
    Last edited by a moderator: Oct 19, 2013
  9. Davros

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    Oh yes absolutely, you have to remember pc gaming isnt restricted to the latest games
    and there certainly are people playing games with 5x1 portrait 5400x1920
     
  10. xDxD

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  11. Davros

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    not a fair test i think
    the non gysync lcd is on the edge of its viewing angle. they should of put the camera between the 2 monitors
     
  12. Alexko

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    The difference was very obvious in the first test with all the tearing, but honestly, I couldn't really notice anything with Tomb Raider.
     
  13. Jawed

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    So, correct me if I'm wrong: NVidia has written some stuff for Unreal Engine 4. And that's it?
     
  14. ninelven

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    You apparently have nothing better to do?
     
  15. pjbliverpool

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    Guess...
    Same here but I think it depends on the game being tested vs the performance of your GPU. A 760 is already plenty to push over 60fps in TR and if you're running on a 144hz monitor with no vsync that's going to be a very smooth experience and while there may be some tearing it's more or less unnoticeable in this game at those performance levels (I'm talking from experience here as I have a very similar setup).

    Try the same test on a 650 or on a 60hz monitor with vsync enabled and the results would probably be a lot worse - although vsync doesn't actually seem to work on this game on my PC fo some strange reason so I'm unable to test. Good job I don't need it!
     
  16. lanek

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    A bit too much obvious at my sense, they hit the extreme case there.
    I know the video is slowed down to 25%, but even there, the only time i have see so much screen tearing was in 3DMark '03..

    This said, i like G-sync, its for me an excellent solution, innovation and im sure the work it do for quality is excellent too.. .
     
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