demalion said:Which drivers, thepkrl? Sorry if I missed it.
43.45
I also ran the tests in the first post with 42.92 which came with the card. The results were identical.
demalion said:Which drivers, thepkrl? Sorry if I missed it.
thepkrl said:demalion said:Which drivers, thepkrl? Sorry if I missed it.
43.45
I also ran the tests in the first post with 42.92 which came with the card. The results were identical.
demalion said:Could the GF 4 execute 2 ops per clock per pixel pipeline for simple workloads? Things seem to fit the description of floating point processing + ps 1.1-ps1.3 processing + register combiners AFAICS.
demalion said:When integer processing, all 3 would be available as pipeline steps, but to maintain fp precision, the fp unit seems only to be able to loop back to itself or to texture memory. Otherwise, I'd think the two add fp16/fp32 case wouldn't slow down.
thepkrl wrote:
I've been testing NV30 (5800 Ultra) fragment program performance with driver 43.45 (results are the same as for 42.92 with which I started).
Luminescent said:On another note, if the NV30 has 8 fp pixel shader processors, like the diagram indicates, why is it only capable of 4 fp ops per clock? Is this a storage limitation (framebuffer/color), or a computational one?
Hyp-X said:So appearently the NV30 has:
...
Uttar said:You forgot to mention the NV30's ability to do COS & SIN in one cycle.
Oh, sure, it's what most had expected, but I remember some debate about it some time ago.
Uttar