Shifty said:
but at the same time it's far better than XB or GC managed against PS2
Shifty, you are right that the ratio is better, but that is slighly skewed by the fact the PS2 was a runaway success. But I am sure a couple posters have noticed (cough) that the Xbox 360's install base in isn't trending significantly higher than the Xbox did, launch aligned (although there is more separation appearing as of late). This is reflected to a degree in the PS3 figures and reflecting on the on the total PS3 install base in NA and comparing it to the relative sizes of the GCN and Xbox (which you mention) at a similar time in their lifecycle. Notably, in NA, the PS3 isn't comparing well to the Xbox and GCN. At the end of 2002 (the end of the Xbox's and GCN's first year)
they stood at:
GCN: 3.49M units in NA (2.45M in October 2002)
Xbox: 4.6M units in NA (3.09M in October 2002)
From a historical perspective, the PS3 is doing poorer than the GCN and Xbox in NA.
If the sales trend continues, when XB360 has PS2 levels in the US, PS3 will have >XB levels in the US.
I don't think MS is going to pull off
41M units in NA in 5 years like Sony's amazing PS2 did
And while the Xbox 360 is tracking only slightly higher than the Xbox in console sales, software sales are through the roof and over 50% of next gen software sales in NA. And I think that is the biggest problem for Sony right now: software isn't selling on the PS3. Sure, the fact the PS3 is tracking lower than the GCN in NA (!) is worrisome, but the software situation is a larger concern.
The GCN, and even Xbox to a degree, had some hurdles sustaining strong developer support. The PS3 still has a number of future price drops and internal titles to help remedy the situation, but as things stand today the PS3 isn't a very profitable system for publishers.
yet XB had its share content and key titles
It did, but there is no denying the PS2 had the bulk of exclusives. One thing the Xbox had going for it was it was easier to develop for and quite powerful which made the investment a profitable one.
As you mention later in your post, the tools/porting situation is going to strongly dictate how much TLC PS3 ports get. If PS3 software sales remain low it will be difficult to justify the additional expense of bringing the PS3 versions up to par, so the bulk of the responsibility is going to fall on Sony to provide tools, education, and aid to get developers there as quickly and as cheaply as possible.
Couple that with better worldwide performance than XB360, and the PS3 market in terms of install base looks like it'll be healthy enough to carry the platform
Is the PS3 performing better WW? (I hate this link... but...) while the PS3 is doing a lot better in
Japan, those numbers still aren't impressive, especially with how the Wii has dominated the territory and seems to be the chief focus of software development for the region. The PS3 is behind in "
Europe/Other" and behind in Europe+Japan (WorldWide-NA).
I am not saying the PS3 is going to die as a platform.
But it looks unlikely that the PS3 is going to best the 360 in total WW sales. While this generation should see some market growth, the market caps at the end of last generation give us a general picture of how these territories will likely impact total marketshare:
END OF 2005 (146M total units WW)
North America (69M -- 47.3%)
PS2 - 40.99 million
Xbox - 16 million
GameCube - 12 million
Japan / Asia (28.81M -- 19.7%)
PS2 - 22.83 million
Xbox - 2 million
GameCube - 3.98 million
Europe / PAL (48.19 -- 33%)
PS2 - 37.55 million
Xbox - 6 million
GameCube - 4.64 million
The Japanese market has been in decline and is by far the smallest region. Even if the PS3 picks up substantial steam I don't think, at this point, it is going to be as significant as NA/Europe. Japanese software taste has really shifty toward NDS/Wii and Europe/NA have significant overlap in buying tastes--and are by far the largest segment of the industry.
One reason the Xbox had stronger support than the GCN was the Xbox, while a failure in Japan and fairly weak in Europe, was fairly concentrated in NA.
If you are going to be in 3rd place it would seem being strong in 1 territory -- instead of equally weak in all 3 -- is a recipe for stronger software support. At least that makes sense to me, especially if the one territory you are strong is is the most important/largest one.
It seems unlikely XB360 will attain a market dominance that wins it many 3rd party exclusives over PS3. As many have said from the beginning of this gen
While I wouldn't disagree with this, that was said under the premise that both platforms would be profitable.
I think the biggest danger, right now, for Sony is that PS3 versions begin getting the short end of the stick. While some think the PS3 already is, the few developers who do talk to me have said the PS3 versions get a LOT of attention.
We may see a situation arise where developers who make the PS3 the lead SKU come up short against developers who go the 360 lead-SKU approach and do a half-ass port of the PS3 version.
What would have been better: Having a really good PS2 game and a crappy Xbox port, or an Xbox-PS2 game which is pretty even on both systems but held back by their mutual bottlenecks? Seeing as the PS2 had a huge install base lead and higher software sales--and more competition--hitting a homerun on the PS2 would be a good strategy. Another "also ran" no the PS2 wouldn't solicit much attention, and a port to the Xbox isn't going to compare well to native software.
The real concern here should be both software sales on PS3, which are going to discourage investment if they carry on being low, and software tools for PS3 to prevent cross-platform titles being poor cousins of their XB360 versions. If those issues are sorted out in the (not too) long run, even with PS3 selling below XB360 2:1 n NA, or even worldwide, what's the problem?
If porting can become financially profitable then there is no problem. A lot of this at this time is going to fall to Sony:
1. Increase the install base (see: price drop; upcoming exclusives)
2. Motivate software adoption to justify the expense
3. Ease the process to keep titles within budgets, notably time
In a best case scenario Sony will get ports on par (some better, some worse, most the same) and it will become easier/faster and Sony PS3 exclusives will begin to differentiate the platform. Software, as much as anything (including price) is what is hindering the PS3. That and people not buying software like they should.
Is not the problem here people expecting/wanting PS3 to win (maximum sales) over XB360 in NA rather than just be a healthy platform?
From Sony's perspective, at this point, that is by far the most pressing issue. We are still debating, "Is Sony still able to win NA?" because we have posters here who are still expecting 100M console sales for the PS3. Likewise some are upset at the pessimism at the PS3 hardware/software sales.
So putting that into perspective (like the GCN/Xbox to PS3 comparisons as an example) drives home the point of the current plight and that this pessimism isn't unwarranted. The amount of abuse taken by those questioning Sony PS3 strategy, and the bitter fallout and venting when it materialized, is only now settling in. We have been told "you need to wait" for a long time. Now firmer numbers are materializing and I do think it is good to put the current situation into perspective.
Things can and will change. But establishing a rough historical bearing for what is happening--and what are the realistic options/outcomes--is worth exploring.