Silent_Buddha
Legend
First with the opening post.
HOLY Carpe at COD: BO. 8.4 million in the US alone. Even including PC sales, that is a huge number. Potential for more than 14 million worldwide. Absolutely amazing. The following months will be interesting to see if it has as long a legs as COD: MW, MW2, and WAW. Activision is absolutely dominating the FPS sector. And if this is driving the COD franchise into the ground, many franchises should be so lucky. EA with the MoH series is a classic example of grinding down a FPS franchise into non-relevance. Activision with COD on the other hand continues to hit them out of the park.
Fable 3 is pretty amazing taking the number 5 spot despite being single platform and this being the 2nd month on the market.
Dance Central is respectable at number 11 since it was only selling to a small fraction of the X360 userbase.
X360 at 1.37 million. Up 42% YoY. With no price cuts. It may or may not have had a YoY rise without Kinect. But I'd be willing to bet money that most, if not all of the rise, could be directly attributed to Kinect. Again, it can't be stated enough how big a 42% YoY rise in sales is when there is no price cuts this late in the life of a console. That is absolutely huge.
PS3 at 530k is pretty disappointing. It's obvious the Move didn't have as much of an impact on system sales as Sony were perhaps hoping for as it hasn't "appeared" to boost PS3 console sales signficantly in any of the months it was available. And in terms of overall revenue didn't have nearly the impact of Kinect (see below).
And lastly. 50% of all console related consumer spending for November was on X360 consoles, software and accessories? Again, I'd be willing ot bet this is mostly due to Kinect pulling in non-core people into the X360 install base with a fair bit contributed by COD: BO. Sure it isn't unusual for X360 to pull in 1/3 of all console related revenue in the US, but 50% is still a rather large jump over that.
Even COD: MW2 and Halo 3 wasn't able to push X360 over ~35% of all console revenue. So I think it's safe to say that thus far MS have hit one out of the park with Kinect. It'll be interesting to see if they can keep it going. I hope they do. I absolutely love the alternative and free feeling games that having no controllers brings.
Dance Central is a bit understandable as it was selling to a small fraction of the X360 userbase. Since we don't know what the regional breakdown for Kinect is, it's hard to say if they sold to 1/3, 1/4, or 1/5th of the total Kinect install base in the US.
As for GT5, that seems to be more to do with a general lowering of interest in racing games at least in the US. Compare it to Forza 3 sales at launch (granted only 3 days) at ~175k. It also probably did better than NFS: HP on PS3.
It certainly helps but it's not sure thing it'll do better in December (not sure if you were implying it would or not). KZ2 and Forza 3 for instance didn't do better the following months even though they had 1 week or less worth of sales.
What GT5 has going for it though is December is going to be a big month, so there's a fair chance it'll do better then.
Either way, it sold less than what I was expecting after all the waiting. But I'm putting that down as I said above, just a general lack of interest in the US for racing games in general.
Regards,
SB
HOLY Carpe at COD: BO. 8.4 million in the US alone. Even including PC sales, that is a huge number. Potential for more than 14 million worldwide. Absolutely amazing. The following months will be interesting to see if it has as long a legs as COD: MW, MW2, and WAW. Activision is absolutely dominating the FPS sector. And if this is driving the COD franchise into the ground, many franchises should be so lucky. EA with the MoH series is a classic example of grinding down a FPS franchise into non-relevance. Activision with COD on the other hand continues to hit them out of the park.
Fable 3 is pretty amazing taking the number 5 spot despite being single platform and this being the 2nd month on the market.
Dance Central is respectable at number 11 since it was only selling to a small fraction of the X360 userbase.
X360 at 1.37 million. Up 42% YoY. With no price cuts. It may or may not have had a YoY rise without Kinect. But I'd be willing to bet money that most, if not all of the rise, could be directly attributed to Kinect. Again, it can't be stated enough how big a 42% YoY rise in sales is when there is no price cuts this late in the life of a console. That is absolutely huge.
PS3 at 530k is pretty disappointing. It's obvious the Move didn't have as much of an impact on system sales as Sony were perhaps hoping for as it hasn't "appeared" to boost PS3 console sales signficantly in any of the months it was available. And in terms of overall revenue didn't have nearly the impact of Kinect (see below).
And lastly. 50% of all console related consumer spending for November was on X360 consoles, software and accessories? Again, I'd be willing ot bet this is mostly due to Kinect pulling in non-core people into the X360 install base with a fair bit contributed by COD: BO. Sure it isn't unusual for X360 to pull in 1/3 of all console related revenue in the US, but 50% is still a rather large jump over that.
Even COD: MW2 and Halo 3 wasn't able to push X360 over ~35% of all console revenue. So I think it's safe to say that thus far MS have hit one out of the park with Kinect. It'll be interesting to see if they can keep it going. I hope they do. I absolutely love the alternative and free feeling games that having no controllers brings.
Definitely but I still expected better of Dance Central (though if you read my posts in the price thread I though Sports would outsell it).
I'm going to say it...there is no way I envision Fable 3 in month two outperforming Gran Tourismo 5 launch month floating release dates be damned. I also expected Donkey Kong to outperform Fable 3 though I expect Donkey Kong will have an excellent second month.
Dance Central is a bit understandable as it was selling to a small fraction of the X360 userbase. Since we don't know what the regional breakdown for Kinect is, it's hard to say if they sold to 1/3, 1/4, or 1/5th of the total Kinect install base in the US.
As for GT5, that seems to be more to do with a general lowering of interest in racing games at least in the US. Compare it to Forza 3 sales at launch (granted only 3 days) at ~175k. It also probably did better than NFS: HP on PS3.
Also the number of days on sales is another key factor.
It certainly helps but it's not sure thing it'll do better in December (not sure if you were implying it would or not). KZ2 and Forza 3 for instance didn't do better the following months even though they had 1 week or less worth of sales.
What GT5 has going for it though is December is going to be a big month, so there's a fair chance it'll do better then.
Either way, it sold less than what I was expecting after all the waiting. But I'm putting that down as I said above, just a general lack of interest in the US for racing games in general.
Regards,
SB