The idea that Sony would make a difficult platform to keep developers busy is absurd.
There's nothing wrong with speaking truth
from power once in a while, and I'm not sure there's much in this truth to take offense with. Obviously Sony gambled on more hardware up front in return for longer platform life, assuming their market dominance would cushion if not completely absorb the initial price shock (i.e., devs would be compelled to work on PS3 b/c it promised a larger audience and so potential returns). I'm not sure how this affects consumers (which I presume is where the shock is coming from), and I'm not sure why this would surprise developers (or at least engine programmers).
Which is basically what he said at the end of that VE3D quote:
"So it's a kind of - I wouldn't say a double-edged sword - but it's hard to program for, and a lot of people see the negatives of it, but if you flip that around, it means the hardware has a lot more to offer," he said.
Saving throw!
But the reality is, will gamers expect a $200 console to last as long as a $400 one? I guess if consoles have truly expanded to media platforms, as Sony expected, then it's a different question (not to mention different price comparison). This long-tail dev cycle sounds great strictly from a gaming POV, but it's hard to argue PS3 doesn't have its eye on more than just gaming.
Plus, you know, gamers are one market I wouldn't exactly bet on making decisions with an eye toward long-term rewards. So, in that respect, the price hurt Sony as much as their name helped them.
Really, the most eye-opening part of
that Eurogamer quote from an OPM article was this:
Sony Computer Entertainment boss Kaz Hirai has dismissed Microsoft and Nintendo as competitors because he sees PlayStation as the "official" industry leader.
"This is not meant in terms of numbers, or who's got the biggest install base, or who's selling most in any particular week or month, but I'd like to think that we continue official leadership in this industry," Hirai told Official PlayStation Magazine.
"It's difficult to talk about Nintendo, because we don't look at their console as being a competitor. They're a different world, and we operate in our world - that's the kind of way I look at things.
"And with the Xbox - again, I can't come up with one word to fit. You need a word that describes something that lacks longevity," he added with a laugh.
Assuming Eurogamer wasn't so selective in its excerpts that it demolished all context, that's where I think he kind of got lazy. I mean, alright, we get it, every console is its own monopoly, bully for you. The rest sounds like he spun himself out of control. A PS3 is more of an investment than a 360, granted, but I didn't realize it was an investment in the very future of gaming (according to Sony). Is a $200 console (read: gaming, not media, platform) meant to last as long as a $400 one? When Xbox Next and PS4 show up at about the same time and about the same price with about the same capabilities, will the guy who invested $200 on a 360 be as reluctant to upgrade as the guy who ponied up $400 for a PS3? Or is buying a weird Wii or disposable 360 supposed to be like an unwise alternative that's not good for gaming's future?
"We want to expand the demographics from just a videogaming audience to something that's a little bit more massive," Hirai concluded.
Wait. So, Sony wants in on Wii's world, after all? :smile: I think we've come full circle, Kaz. Well spun.