According to Sony PR, the PS3 sold around 6mil software units in Dec. According to Donny212 on gaf, who has been tracking sales charts for many years now, that's well below even what the GameCube and Xbox would do in their Dec sales (10million). Also in terms of hardware trends, it looks something like this:
Launch lineup:
http://www.neogaf.com/forum/showpost.php?p=14390830&postcount=1267
Lining stuff up at the 26-month mark:
Wii (Dec 2008): 17.54m
GBA (July 2003): 14.71m
Playstation 2 (Nov 2002): 12.99m
Nintendo DS (Dec 2006): 9.13m
Xbox 360 (Dec 2007): 9.12m
Xbox (Dec 2003): 7.68m
PSP (April 2007): 7.41m
PS3 (Dec 2008): 6.79m
Gamecube (Dec 2003): 6.73m
Wii = PS2 + 35.03%
Xbox 360 = Xbox + 18.75%
PS3 = GCN + 0.89%
Total Wii+360+PS3 = 33.45M
Total PS2+Xbox+GCN = 27.4
This gen = last gen + 22.08%
As for software, the problem is, PS3 exclusives, outside of MGS4, don't seem to gel with the PS3 price point. Perhaps these games would have more appeal to an audience that would be able to justify the console at $199. However, R2/LBP/R2 failed to inspire people to go out and spend $399 to get a PS3 to play these games, in any large amounts.
That's the drawback of a high price. Your games have to justify your price tag and looking at sales figures, that's was not the case for Sony in Q4.[/QUOTE]
Isn't it the install base that didn't bother to buy the games more than the fact that sales were down for the last two months?