Problem is that would then require disk-swapping, for expansions and add-ons that got too large. And probably be inconvenient for any major modifications to the original zones/models/whatever. Not sure how well it could be handled (probably reasonably enough with talented developers), but then there's the question of who would WANT to swap disks as they move to other areas... It would certainly be a bit more sillified than other MMO's.Qroach said:I wasn't talking about how much space they take up for the intial install obviously. On a console all these files will reside on the game DVD. Major expansions ship on seprate CD's on PC or in the case of consoles DVD's ( and carry a decent/cheaper price tag possibly). while I could see them including the full version of the game along withthe addon and sell it like X RPG gold edition or somehting along those lines (unlike PC addons).
[/quote]Qroach said:That's not correct at all. User created information sits database side. what other created information do you think there is once a MMORPG game is installed?The majority of created information is NOT sitting database side, else the bandwidth requirements would be beastly.
User created references are hardly space-consuming. It's not like they're streaming you graphics and audio directly. All changes and updates still get patched to your computer first; proper caching can help a lot; your computer's CPU and GPU performance matter much more than your connection, and packet loss affects you much more than your bandwidth... The more complex a game is the more references it DOES have to send you, certainly, but they have to keep that as low as possible, else it becomes a massive expense, clogs their servers, and punishes larger grouping. We're talking about what really takes up storage space in a MMORPG, and that is most definitely the user's machine.
Right, but "game assets" are what take up space. References and positional data and combat updates come fast and furious, but are tiny and inconsequential in comparison. (A friend was one day playing around in SWG and had his bandwidth meter on for curiosity's sake, and after an hour's playtime had received around 1MB in total transfers. Granted he wasn't hanging around and hunting in a large party at the time--a little soloing, a bit of crafting, a trip to the city or two--but the overall transferring can be surprisingly low.) And none of it really replaces what needs to be stored on one's hard drive (though likely much is duplicated).Obviously game assets don't sit database side.
...but those same assets are crucial to a MMORPG's growth and popularity, and modify/replace old files while adding many new ones. How can you GET them together easily or well without the drive to mix them on? I suppose if you can still fit ALL the sum total of the files on the media the expansion disks would suit, but MMO's are getting ever bigger and we still don't know if next gen's consoles are going to be moving beyond DVD yet, so... <shrugs> One can obviously make things work, but it's a question of how much effort a developer is willing to put in, and how many concessions need to be made, and just what difference each option makes. (For a general idea at that, just look at DVD-based EQ:OA vs what FFXI does with room to burn.)Of course I'm talking about "extra content" after launch. PC MMORPG's ship expansions on seperate disks because they are either too big for most to download, and/or they want to make more money of it.
This is different from having a game designed in such a way that extra quests or story events can completely be controlled without any additional graphics or assets. which is somehting I htink a console MMORPG would need/use. This is exactly why I said MMORPG's don't typically require extra hard drive space once released. They only reason they'd need a whole lot of additional space is for game assets, and those are typicaly sold sperately.
MMORPG's are certainly a ton of development effort already, but considering they still first aim at the PC market, developers may not be too thrilled with trying to work it off ROM or a ROM/flash combination if hard drives are still available and preferential. We'll see many experiments and trials, to be sure, but for the biggest MMO projects? I don't see them changing their habits just yet.